i like to go extremely fast
With a name like that, I’d image so.
You’re right. Trying to shove millions of players into two neat categories is a total oversimplification. But it is better than Blizz’s way of shoving their entire playerbase into one neat category. So, my idea, by simple math, is a 100% improvement on what Blizz’s is currently offering.
And you somehow think this will be immune to toxicity? Do you know how many people think they are much better at the game than they actually are? There’s gonna be so many people going “I’m not a casual!” and getting absolutely left in the dust joining a queue that are not meant to be in
Players can already go at their own pace.
Players can already take a moment to read quest text if they want.
Follower dungeons & Delves.
Plus, once M+ and heroic raids come out, most of the players will automatically divide and sort themselves out as they gravitate towards their preferred content.
I have a buddy who is such a sweat that it’s almost embarrassing to play with him. He’s constantly saying that if he’s not top dps then he’s not good. I’m like ??? Have fun with the game maybe??? The FoTM class got nerfed and he’s like lost all hope. I don’t get it.
I enjoy pushing content, but I don’t get that mindset. He’s constantly checking the dps meters for which class is the best. While we’re in a dungeon, if he’s not top dps then he isn’t having fun. When he’s top dps, he won’t shut up about it. What is even worse, imo, he’s now playing spriest and refuses to PI another player. It HAS to go on him. I just smh.
I’m glad my guild got revived a bit so that I’ll have others to run with. I can’t stand that mindset anymore.
Kinda unrelated but I needed to rant about it.
What story? 6 years ago before SL you might have had a point here. But I don’t think many players, even among the RP community are sticking around purely for story these days. It’s a trash-fire of a story. They ruined the best parts of it like the Arthas story and trashed the Sylvanas arc and character as well with retcons. It’s a convoluted mess with robots all the way down.
Fact is these days there’s too much cross-over. People who would say "I have a job, three kids, and a Murloc-shaped pool float. I need a game to relax” might also want to do competitive dungeons sometimes. The thing is though as long as things aren’t on tight time-tables they can do so at their own pace.
The group of people called casuals of which I am a part are not exclusively people interested in the story. Many of them don’t really care or know much more than your average progression raider who raid-logs about the story. They like doing things at their own pace, they like the ability to gear without having to do guild runs or pug and the stress of gear-checks and log parses, that kind of thing.
What the first group of people tend to really resent is time constraints. Things like MoP:Remix where weapon’s collectors were panic farming what they thought were weapon looks that would never return, no-life-ing such farming in the final weeks of it in desperation only for Blizz after the fact (knowing full well this was happening and stressing people) once it closed coming out and saying “oh well you’ll get another chance, we’ll bring it back”.
Anyways WoW’s playerbase has shrunk dramatically. They killed the golden goose with Shadowlands and it’s never coming back. What the game needs for the health of the remaining playerbase is to concentrate players as much as possible. That means faction merge and more server merges to make it feel alive and full of people you can fully interact with again. Dividing the playerbase up more would lead to a quicker and surer decline and death as it would feel emptier with longer queues for both.
We all know this to be true, but blizz is working against our natural instincts to play a game for fun.
WoW is much closer to a Software as a Service, than it is a game.
Majority players are casual at most.
It’s been shown time and time again, this target demographic also comes with some baggage like jealousy, toxicity, specific to their fragile egos- they get offended by players who are just generally better than casual ![]()
So blizz is trying to close the gap of acknowledging the difference between an accomplished player and a casual player and have been doing this a few ways:
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Homogenizing item levels was 13ilvls between hero and myth at the beginning of DF, then Myth gear went down to 6 ilevels, and pretty sure DF ended with there only being a 3 ilvl difference between myth and hero gear. Mythic level players are doing tougher content with less and less gear as time goes on.
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Crafted items power also stripped ever so slightly down since the beginning of DF
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Panda remix- EVERYONE was forced into the exact same content, for better or worse, all player types had to put their differences aside, or never speak up at all when the raid leader did something unsavoury, else they’d lose a lot of bronze for the day because raid leaders knew their power and were /kick happy.
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The m+ key level squish puts more varied player types into the same content
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The class, tank and healer nurfs were nurfs to folks pushing content. These nurfs didn’t affect casual players who don’t min/max abilities and power spikes. eg; High end could use multiple death strikes, low end you can get through full keys without death strike at all. Death striking back2back was nurfed. eg 2; swapping to moonkin had a lot of valuable uses for key/dps pushing, but casuals don’t parttake, they stay in their spec/form for content.
This stuff blurs the line between what a casual player will perceive as a “good” player, and a player more like them which which relaxes their fragile egos, gets them free carries, and keeps them subbed longer instead of blaming wow for “being bad” and unsubbing.
Blizz is working against our interests to enjoy what is marketed as a game, and not software management.
Seems like a farfetched scenario to me, but if so, that’ll be on them.
I see you haven’t done keys in the 15-20 range before they changed the scale lmao
With follower dungeons being a thing i don’t really think this is a problem anymore.