Correct, m+ is the true end game. The loot you get from raid is meant to be used here. Typically your best in slot loot comes from raid and after you’ve completed raid for the week the only thing left to do is to go into m+ and start putting them to work. Unlike raid where you’ll get comfortable with mechanics that are (usually) highly predictable with a set expectation for what happens, m+ will push you to adapt your expectation and strategy with each key level until you see and think about dungeons entirely different than the first time you stepped foot in them. You will eventually reach key levels that appear harder than anything you’ve encountered in raid until it seems impossible to go any further.
For many of us, chasing the line to the point of impossibility and getting as close to it as we can is a thrill.
Ignore the timer until it runs out. It doesn’t matter at the key levels you’re probably going at. You still get the same rewards for completion as timing (except in currencies known as crests.) And sometimes pushing in further to see things will help you to think about them and make a plan in your head.
True but it’s how most of us learned. You can do this. Healer difficulty is relative to party skill. When your party is below your relative skill level, they’ve added another key level of difficulty to you as the healer. When they play above you they make it easier. When they play on the same level as you, now you’re playing the game. You have limited control over this and all you can do is be the best version of you. Don’t worry about other players. If you offer advice, half of them will take that as an insult. If they don’t ask, don’t tell them anything about their performance that might be criticism. Always say gg nt, if you have nothing nice to say at all. This isn’t to placate them or to be passive aggressive, showing good sportsmanship and being humble will cool tensions. Go next.
You need to keep one of your lifebloom charges on yourself. When your life bloom is on yourself all your periodic heal over times heal faster. Faster healing is more healing.
Your lifebloom determines a lot of procs that lead to greater decisions. When it expires or blooms people in your effloflessence get a large aoe heal.
Targets with your life bloom recieve more healing from you through your mastery stat and your life bloom counts as 3 hots for your mastery’s effect. So someone with your lifebloom is recieving more healing.
Whenever some of your heal over times heal you will get a proc known as Clear Casting. This appears as 2 green things around your character. Clear casting proc makes your next regrowth cast faster and do more healing. Your s3 tier set makes clear casting more powerful with the wild stalker hero talents, because it will start spreading your wild stalker infinitely stacking hots.
Wild stalker healer talents are a cat weaver centric hero talent option. This means you would be switching into cat form to do damage, if you choose. But for now worry about the healer side of Wild stalker. When some of your hots heal, including efflo, there is a chance for them to get a “symbiotic bloom,” and these can rack up very high to do a lot of healing over time.
Swift mend is your single target burst heal, requiring a target to have regrowth or rejuvination on them. When you cast it, it sometimes causes other things to happen, like for one wild stalker choice node, it will cause a symbiotic growth to instantly activate on them to do additional healing.
You have little tree friends you can summon as well known as Grovekeepers. Grovekeepers do a general HoT to random allies while they’re out, but most importantly, grovekeepers are a single target heal spell in a way that isn’t visually obvious. If you read Grovekeepers they cast a weaker swiftmend on your current target the moment you summon them, then they do their generalized healing. So you can think of the trees as more swift mends. Click a player with regrowth or rejuvination and cast trees on them. I refer to this as “dropping trees.” They will swift mend your target and then begin pulsing healing.
When large damage is about to happen you want to make sure that you’ve got your lifebloom on yourself and a second one on another target, you want to put rejuvs on who you can, and just before the damage event is about to happen you want to either go into bear form (for your own safety) or you want to cast wild growth. Wild growth will put a hot on 5 allies including you. Its heal over time effect can proc the wild stalker growths to add addition healing, then after the damage happens you want to start casting swift mend, trees, regrowth, etc.
When there is big constant damage about to happen, like the large beatles in Arakara, you have a few potent abilities to burst heal or sustain heal for a period of time. These are tranquility and convoke the spirits. Convoke does what you normally do but very quickly, by putting out a lot of heal over times and some swift mends. It is a short channeled burst heal. Tranquility however will pulse healing over the course of its channel doing a burst of healing then sustaining healing until the channel ends. For each tick of healing provided by tranquility a meager hot will be left behind on affected targets. These hots count towards you mastery healing and will help you to continue your ramp as you transition back to normal gameplay.
Your external bark skin gives a target 20% damage reduction but it also provides a massive heal bonus. The target gets 75% of the healing happening through your rejuvinates on all targets with rejuvinates. Making the application of rejuvinates very important in preparation for bark skin. If you don’t have time, bark skin someone first then put hots on them and/or a swift mend.
Preparing for damage by hotting in advance of it is usually better than purely reacting to it. For reaction your wild growths, swift mend, and trees/grovekeepers are your friend. Proactively you need to setup hots and Efflo and keep your life bloom up on yourself and a priority healing target, so that when they take damage they can begin starting to proc symbiotic growths. You need to react to your clear casting procs.