Figuring out M+ content

I’ve returned, leveled quickly, and even got into casual raiding (normal of Omega 6/6 and heroic 2/6).

I’m going druid heals this round and need to improve (my numbers are terrible, my guild is so beyond patient, and I’m solely driving this - they’re not worried at all). Delves have been helpful when I can pull in a DPS and let Brann tank (he’s a terrible tank which is perfect for learning).

I’ve heard M+ dungeons are ultimately where it’s at. The rub: the timer gives me horrible anxiety and a bad run punishes the helpers. They’re also not great to pug as a learning healer, which limits when I can do them and how often I get them done.

I’ve read Icy Veins extensively. I’ve looked at gear/ specs/etc. My problem is building a rhythm and a good path when the health bars start going down. I’m doing the delves as one way to improve. I’m trying to come up with ideas that limit running into angry people (tolerance here right now is super low) and balancing how much I lean on others. Ideas I’ve not considered?

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Honestly while it’s not all people in M+, if you are trying to “limit running into angry people” M+ is the worst place to look. Full of toxic people.

That’s what I’ve seen and why overall I try to avoid. Enough IRL stuff blew up for me, I don’t need people losing it in game.

I recognize the mechanics (scoring / timed run) make it so staying within your rank / moving up is key and moving down is punitive. I found delves as one avenue for learning on accident. Trying to see if there’s other ideas, because I’d like to improve without wearing my guildies out in the process.

M+ can be a lot of fun if you can find the right group of people. Pugs aren’t usually it.
If everyone is on the same boat about just wanting to have fun it’s just another dungeon, if a bit harder.
When i was starting with it, it helped me to understand that even if you fail the key you get some rewards and keys don’t break, so in that sense the timer isn’t so much a requirement and failing it a punishment, as it is a condition and meeting it a bonus.

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Welcome Back! :smiley:

Druid is very strong right now! But also keep in mind that ‘numbers’ and parses are dependent on 1,000 different factors. I know its really easy to compare yourself to other druids (parses) and other healers in raid, but the best person to compare yourself to is you from last week.

WoW Analyzer (google ‘wow analyzer’) is a tool that can be helpful, not sure how well it works for druid, but at the very base of each class its fine. Though can become out-dated and slow to be updated.

Scaling of delves are horrible :frowning: It seems like they really want delves to be solo content. Adding in just one other player makes them so awkward. Druids however blast Delves and can give you pratice ‘cat-weaving’. Tank brann ‘gets powered up’ - the more he’s healed. So, as a druid, the game play is to put your Heals over Time on Brann, pop into a kitty kitty meow meow, dps and spread your dots on enemies, then pop out to re-HoT up Brann.

Cat weaving is the main dps rotaion of rdruids, and is a good thing to pratice.

Sounds like you have an amazing guild! If you’ve asked for keys there and people just aren’t aviable, check out some discord communities for World of Warcraft. WoW head keeps a list of them here → https://www.wowhead.com/discord-servers

My two favorite of Oasis (for beginners / returning players) and Group Finder’s Guide (much wider diversity of player experince)

They have key events and learning events for M+. Def check them out. If you hop in and say “I’m a returning player learning how to heal M+” you will have a lot of helpful, willing people! >.<

Druid is a scary healer that’s very proactive and plays of their HoTs, the more HoTs the more healing! If you’re HoT’ing up your party when they’re health is going down, its likely too late. When I learned rdruid, the thing I needed the most was getting used to the dungeons a bunch.

Cause once you know what’s going to be scary and how you need to set up - its ez pz.

Legit - joining a Discord Community (even though I’ve always been in active guilds) have drastically changed the way I’ve played WoW.

Edit to add: Look up a YouTuber named “Quazii” - he does detailed break downs of all the dungeons. When I was learning M+ Quazii was super helpful since he’s always super detailed.

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That’s what I’ve found. We’ve run some 2, 3, and 4. I like your framing here about the timer.

This is ALL super helpful.

I’m mostly looking to get a sense of what spells to use as an overall mix. For example, I realized I was KILLING my mana with Efflorence - I had it macroed and on my 1 key. I was spamming it badly. Swapped to more Wild Growth macroed with treats to get them out more. Mostly using the logs to understand what I’m casting and how far I am from a median level performance. Guild uses Details and we have things on Archavon, so I can track performance over time.

I’m less worried about the scaling on delves and more trying to get experience, even if it’s meh. Gearwise, I’m not going to get much from delves anymore outside gifts from the wall. Definitely going to try cat weaving and didn’t know this point about Brann. I’ve been tanking them, so I’ll swap focus and see how it goes.

I’ll look the discords. It seems like that’s where a lot of things have gone.

On my list.

Seriously, big ups and thank you!

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Oh yeah, Druids eat up mana - the other thing that will eat your mana is spamming Rejuv >.> Be careful, if its similar to when I played in DF, Rejuv is hardly cast in M+, but you cast it a bunch in raid.

Have you looked into Warcraft Logs and logging?

Or, if you just go to warcraft log’s website, you should be able to find a random high druid in M+ (or someone whose decent rating) and look at their logs - it will give you a break down of what spells they use and how often they use them.

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This is exactly what I’ve been doing with Archavon and Raider io - looking at specs / spell mix / etc. definitely seeing improvement but it’s slow.

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Slow progress is still progress!

For me, when I learn healers - it really comes down to practicing a lot - once I have a hang of the encounter, and realize “okay, I have this in my toolkit to deal with this mechanic” it becomes so much easier. BUT, that takes a while for it to just ‘click’

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Exactly that. I’m still figuring out the tool kit and getting better at bringing people up. Ultimately, the big heal spells on druid seem to be combos of 2-3 spells in a very specific order. That’s what I’m starting to unlock, but response time is also bad. I also still get super overloaded from all the visual stuff happening. I came from the days where 1-2 happened, not everything, everywhere all at once. I also still can’t diagnose how much is healer problem vs other people doing their job (interrupts, not standing in stuff, stacking when needed, etc).

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My experience is similar. I returned after I last played in Mists of Pandaria, and either what happens now is so easy that it is boring or I can’t find an entrance to content that would allow me to get up to par with experienced players and get my footing back.

My tolerance has gotten pretty low in dealing with angry people and I don’t want to burden anybody either, but how to get there?

Correct, m+ is the true end game. The loot you get from raid is meant to be used here. Typically your best in slot loot comes from raid and after you’ve completed raid for the week the only thing left to do is to go into m+ and start putting them to work. Unlike raid where you’ll get comfortable with mechanics that are (usually) highly predictable with a set expectation for what happens, m+ will push you to adapt your expectation and strategy with each key level until you see and think about dungeons entirely different than the first time you stepped foot in them. You will eventually reach key levels that appear harder than anything you’ve encountered in raid until it seems impossible to go any further.

For many of us, chasing the line to the point of impossibility and getting as close to it as we can is a thrill.

Ignore the timer until it runs out. It doesn’t matter at the key levels you’re probably going at. You still get the same rewards for completion as timing (except in currencies known as crests.) And sometimes pushing in further to see things will help you to think about them and make a plan in your head.

True but it’s how most of us learned. You can do this. Healer difficulty is relative to party skill. When your party is below your relative skill level, they’ve added another key level of difficulty to you as the healer. When they play above you they make it easier. When they play on the same level as you, now you’re playing the game. You have limited control over this and all you can do is be the best version of you. Don’t worry about other players. If you offer advice, half of them will take that as an insult. If they don’t ask, don’t tell them anything about their performance that might be criticism. Always say gg nt, if you have nothing nice to say at all. This isn’t to placate them or to be passive aggressive, showing good sportsmanship and being humble will cool tensions. Go next.

You need to keep one of your lifebloom charges on yourself. When your life bloom is on yourself all your periodic heal over times heal faster. Faster healing is more healing.

Your lifebloom determines a lot of procs that lead to greater decisions. When it expires or blooms people in your effloflessence get a large aoe heal.

Targets with your life bloom recieve more healing from you through your mastery stat and your life bloom counts as 3 hots for your mastery’s effect. So someone with your lifebloom is recieving more healing.

Whenever some of your heal over times heal you will get a proc known as Clear Casting. This appears as 2 green things around your character. Clear casting proc makes your next regrowth cast faster and do more healing. Your s3 tier set makes clear casting more powerful with the wild stalker hero talents, because it will start spreading your wild stalker infinitely stacking hots.

Wild stalker healer talents are a cat weaver centric hero talent option. This means you would be switching into cat form to do damage, if you choose. But for now worry about the healer side of Wild stalker. When some of your hots heal, including efflo, there is a chance for them to get a “symbiotic bloom,” and these can rack up very high to do a lot of healing over time.

Swift mend is your single target burst heal, requiring a target to have regrowth or rejuvination on them. When you cast it, it sometimes causes other things to happen, like for one wild stalker choice node, it will cause a symbiotic growth to instantly activate on them to do additional healing.

You have little tree friends you can summon as well known as Grovekeepers. Grovekeepers do a general HoT to random allies while they’re out, but most importantly, grovekeepers are a single target heal spell in a way that isn’t visually obvious. If you read Grovekeepers they cast a weaker swiftmend on your current target the moment you summon them, then they do their generalized healing. So you can think of the trees as more swift mends. Click a player with regrowth or rejuvination and cast trees on them. I refer to this as “dropping trees.” They will swift mend your target and then begin pulsing healing.

When large damage is about to happen you want to make sure that you’ve got your lifebloom on yourself and a second one on another target, you want to put rejuvs on who you can, and just before the damage event is about to happen you want to either go into bear form (for your own safety) or you want to cast wild growth. Wild growth will put a hot on 5 allies including you. Its heal over time effect can proc the wild stalker growths to add addition healing, then after the damage happens you want to start casting swift mend, trees, regrowth, etc.

When there is big constant damage about to happen, like the large beatles in Arakara, you have a few potent abilities to burst heal or sustain heal for a period of time. These are tranquility and convoke the spirits. Convoke does what you normally do but very quickly, by putting out a lot of heal over times and some swift mends. It is a short channeled burst heal. Tranquility however will pulse healing over the course of its channel doing a burst of healing then sustaining healing until the channel ends. For each tick of healing provided by tranquility a meager hot will be left behind on affected targets. These hots count towards you mastery healing and will help you to continue your ramp as you transition back to normal gameplay.

Your external bark skin gives a target 20% damage reduction but it also provides a massive heal bonus. The target gets 75% of the healing happening through your rejuvinates on all targets with rejuvinates. Making the application of rejuvinates very important in preparation for bark skin. If you don’t have time, bark skin someone first then put hots on them and/or a swift mend.

Preparing for damage by hotting in advance of it is usually better than purely reacting to it. For reaction your wild growths, swift mend, and trees/grovekeepers are your friend. Proactively you need to setup hots and Efflo and keep your life bloom up on yourself and a priority healing target, so that when they take damage they can begin starting to proc symbiotic growths. You need to react to your clear casting procs.

Run you own key no matter what it is
Ask a lot of questions
If you die, read the death log to find out what killed you
Read the dungeon journal to help u understand what to expect from the bosses
Turn off the chat! Don’t bother listening to the negativity it won’t help your experience
Be open to constructive criticism and advice!
Have fun!
If you have any specific encounter questions that you can’t understand or find in game you can feel free to message me in discord and I’d be more then happy to help you
Carmine0386