Fighting the Urge to FOTM for M+

As a destro lock running in +23s believe it or not, with my gear and ilvl I tend to keep up or sometimes even beat the mage or spriest in overall dps. I am far from a brick wall. However I don’t had an MD, Lust, cleanse, or broken utilities that the 5 other specs bring.

You edited it.

But yeah it is actually a stopping point in tyrannical, where she breaks group. You want that but everywhere?

So if they tune the numbers similarly we have a similar stopping point. What… what’s wrong with that?

I think they design this way for 2 reasons. One, is to get people to try different specs. This goes along with what I read about modern game design, that getting players to play different heroes or classes increases play time.

I think they also are designing things this way, because it makes for a more interesting end game, as far as specs being unique and dungeons not feeling all the same. The game already feels horribly homogenized when it comes to class design and dungeon encounters.

I attribute this mainly to them having to balance 39 specs around a very niche activity, M+. MMOs weren’t built to accommodate content like this, and the more the devs lean into this, the worse the game has gotten in terms of class uniqueness, interesting encounters and community.

I get that M+ is popular, and I understand why, but posts like this shed light on why this content just sucks for a game like WoW. You will never reach true balance in the game unless you just make all the classes be boring and design a lot of the dungeons to just be hallways of trash mobs with very little mechanics for boss encounters.

Nothing is wrong with that, M+ itself is a progressive ranking system, Even the core of the game, which is Raiding has a hard cap cieling of killing the last boss, thus achieving cutting edge. If we all had a similar stopping point in m+ that would be the cap, and players would be competing for how fast they can complete that last key level. designing a system so that only 5 out of 39 specs can push beyond a certain key threshold is just not right

Also, would like to mention that for most of us in this conversation , we aren’t even talking about anywhere near that threshold. For the +22-+23 range which is about 7-8 key levels Lower then the top groups, this META plague exists down here as well, and its dominated everything and pushed every other spec out of even participating

You don’t understand, they don’t care about keys above +20. Those are just there as carrots for extremely sweaty players. I’d argue trying to balance the game around +20s has been bad in itself.

Then don’t put a sought after title behind the 0.1% of keys. Or split them across specs like someone mentioned earlier.

It is a title, who cares about that. Reroll to the meta classes if you want the title that bad.

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Obviously not you. But some likes to challenge themselves. (With the class they want)

That is a good idea, however I don’t think the problem is people that are trying to get the title achievement, that truely is a tiny portion of players. I think were just frustrated that in the key levels that do not require a specific comp of the best of the best, that the META is so broken that people won’t even invite non meta because they want know they can fly through every key level like nothing and get to the top. Meanwhile 34 out of 39 specs are stuck here with no participation reasonably above +22.

I know my class is competent enough to participate in +25s and +26s, I know this because I sometimes beat mages and spriests in keys when Im with them. It’s not a dps issue, its a specific utility issue that only a couple classes can solve. But these classes usually also just blow everyone else out in dps its an obvious pick

The only solution is to make alts harder to setup/gear again. If they remain easy to setup, then the community will always pick meta specs, regardless of balance.

Well…one idea would be to do what they did with solo shuffle, where season titles are given out on a per-spec basis. So there is a point to playing a lower tier spec, as you are only competing against your own spec.

yep!
:100:

The problem is theres 4 dungeons you want mass dispel for. That’s something that can and should be corrected. It doesn’t have to be zero. Even 1/8 the dungeons every season having giga mass dispel usage would weigh heavily towards priest.

I’d have to ask the question, modify the mass dispel mechanics and delete PI - If all damage was within 5% of each other, what specs lack utility you’d want for the dungeon pool this season? Would you look for a fire mage still being it’s not an outlier in damage throughput?

The only people running +25 are the super-sweaty and, being super sweaty, they’d change to whatever the new meta becomes instantly.

Balancing above +20 is pointless and futile.

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wdym super sweaty. even casual players can time keys in the +23 and +25 range, everyone has the ilvl now thats not a barrier. I think you should balance the game for all key levels, and let the free market fly. THe current design of dungeons and tuning is not working . You would probably see much more players timing 25s if their specs were brought to keys

Except you’re not really, you’ll still be competing against whole groups, not just your spec. The MM with the rest of his party built with fotm will have a much easier time than you will.

No it’s not. Anything above +20 has absolutely zero value in the game other than epeen.

An infinitely scaleable game mode cannot be infinitely balanced. It’s not possible.

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Bursting

And you want to talk about bad design?

This ^^^ I don’t understand why this concept is so hard to understand.

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“Casual” and “timing +25” don’t belong in the same sentence.

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