Feral PVP - is it me or are we worse in S2?

Seemed like Feral was just okay-ish in Season 1. I came in late after conquest cap was unlocked and everyone had gear and it wasn’t great but it wasn’t terrible, but I didn’t read into it coming in late season.

In season 2 having played from day 1, the first 2 weeks felt decent, even got my 2 set after 1600. But idk if other classes/specs 2 set is stronger but I’m finding my damage way under for how squishy I am and how challenging Feral is.

I did play Feral back in the day when we had the John Madden rotation but I’m still struggling right now compared to when I play Balance. I feel really squishy against Arms warrs and Assn rogues who seem to be wrecking, and a number of others too.

Not sure if I’m just older and slower, probably a factor, but wanted to see if it was just me or if Feral is not that great. Feels about B tier at best in SS and Blitz. I swapped to back to Balance and it’s feeling much better with the simpler dmg rotation, better burst even despite not having SI.

Any general tips are also welcome.

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They have removed and gutted to many ability’s. They took Incarn and Berserk out back of the woodshed back in BFA days. We get 20 seconds of normal ish damage then hit like a wet noodle for the next 1.5 min while we wait on cooldowns. They need to put FB damage back where it used to be or buff the living crapola out of Rake. Starting to feel like Old Yeller just waiting for the dev to take us “out” to have a talk and look at the pretty flowers.

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Yeah, so I thought having 30 second go’s with TF & FF lining up will be good, but my go’s feel on par with other specs basic damage.

Sure, I know that we’re meant to be cycloning, maiming, rooting etc. in between those 30s but it really feels quite weak for how squishy we still are. They just nerfed SI in the last patch which I feel was really unwarranted - unless - the damage buffs make up for it.

Maybe they want to use kid gloves on us and I wouldn’t want us to be in anything above A tier or we get the nerf bat. And historically they never let Feral be OP too long, can’t dethrone the rogues and mages after all.

I really do love the bleed playstyle more than the big FBs but I do wish we had the option of both being strong in either of the Hero Talents. Make FB really strong in Dotc and bleeds really strong in Wildstalker.

Edit: I’m also kicking myself for getting the Feral weapon first because I’m doing so much better as Balance. Seems every time I pick Feral over Balance it’s always the same.

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I feel alot of the issues is we went from being one of the most complicated rotations to one of the easiest over the years.. We have caught nerfs to core ability then the pruning in Midnight showed how bad have been nerfed over time.. I just want our Sustained pressure back. And I totally agree with Bleeds.. I loved the bleed aspect and FB as the filler. Hit and Runs and kiting in PVP were awesome and in PVE I had more tactics I could use with bleed kiting

Yeah. Feel like the dual hero trees are a great opportunity to diversify our pressure into Dotc for big bites and Wildstalker for bleeds.

Despite the recent buffs bleeds still have some ways to go.

even with 4+ bleeds up with moonfire, people take zero damage. there are definitely ability damages tuned down for pvp wise.

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feral bleeds are so weak that double bleeding isnt worth xd

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