Then you had healers, where you had like 2-3 damage buttons total and your healing kit boiled down to “how little time can I spend using actual global heals and get back to slamming one damage button”.
Realistically both do work yeah, there as they are referencing the game and their as they are referencing the players themselves. You could be right, as they were most likely referencing the players but both do work in the end.
Not disagreeing with your because i never played FF14.
But my question would be, hows the ratio of Tanks versus other roles in the game? Is there a shortage of tanks? Is there any source i can read upon it?
Because even if you feel like it more fun (which i believe you) doesn’t change much if still an underrepresented role.
“Wh – I mean oh, uuuuh YES! Yes, I toooootally meant that. Mhmm, mhmm. Yep-Yep-Yep.”
Either way, no worries haha
As for the thread detail itself:
Personally I don’t mind tanking, especially in raids, however with M+ requiring to know the route to get the right % it sort of turned me off tanking — Because if you don’t quite get the right percentage by the last boss, people get a tad toxic I’d rather avoid that.
Albeit I will say tanking use to be much more simple (to me, at least) … Not that it’s a good or bad thing, just an observation. Such might be the case for people not wanting to dabble as much into that role as well.
DPSers love to do their impatient little potty dance to indicate they want to hurry up and pull, even when there’s a reason you’re waiting a sec. You’d think they’d be perfectly happy charging in first.
It’s the responsibility, plain as that. And there isn’t even very much of it, you simply can’t go blatantly afk whenever you feel like it.
They want to brain-off completely, and DPS is the only role that allows it. DPS needs to be given responsibility that only they can handle and no one else can save them from failing. Then the ones who are actually good at DPS will stick with it and be the rock stars of the party, and the slackers will go back to delves or whatever.
It would be fine if the healing kit wasn’t as blatantly cracked or if there were more damage buttons, but the healing kits are cracked AND you have almost no buttons for doing damage.
Came in to say exactly this, there’s a reason whenever I go back to FFXIV I’m always playing Warrior and Paladin for party content and Samurai for raids.
You need to make Tanks feel like dps with a few extra defensives, you need them to have engaging rotations to a degree and moments of burst where they’re feeling powerful in the moment.
Even on wow’s terms it’s part of the reason I enjoy Colossus as Prot warrior for the keys I end up tanking on the odd occasion, since it has that skill expression of having a cool offensive kit that also acts defensive at the same time.
Tank is a role that requires leadership. People follow the tank.
Requires you to know what you’re doing, and know also what others must do.
While others can sometimes just follow and do their stuff, tanks simply don’t work that way.
And guess what: at the end of the dungeon you compete for the same loot. There is no upside for the burden. People do because they like tanking and most accept the burden because it is what they like.
Often tanking gets an arrow in the knee, when people think that tanks have too much survival, or that tanks can solo stuff better, or that tanks do high damage sometimes more than they do.
So you see. Tanking not only is unappreciated but also other people that are not willing to tank, they don’t want the tanking to be fun. They just want tanks to do stuff so they can have their main character moment.
That’s apart of their restrictions in how they design jobs since they’re locked in the combo builder into spender system. It’s not entirely bad but you can only reskin it so many times before it becomes stale.
They’ve still got some unique gameplay offered between tanks effectively 3 styles War/DK, Paladin and Gunbreaker even though they share the similar 123 base combo they divulge into their own unique playstyles.
WoW could add in more complexity to their tanks rotations to make them more enjoyable as right now they’re pretty pruned down in terms of abilities you hit and when for some specs.
Why would you want to add more complexity to tank rotations? For real? And how do you think this would make anything more enjoyable?
Jumping around, getting mobs, interrupting, stops, taunts, staying alive and still trying to do decent damage for threat is not enough?
Tanking by itself is already enjoyable. What is not enjoyable is when we are doing fine people start complaining to the point that devs that don’t actually play the game start gutting down the specs.
This is totally off-topic but whatever. I used to really like FFXIV class design so it might just be I’m a bitter vet. Old warrior when you switched stances for burst and then back for mits felt so good. I think old, release astro was probably my favorite healer ever designed in an MMO (That I’ve played, obviously).
But over time the rampant crushing down of everything into the same binary ‘do your combo a few times, spend, hit your cooldowns when they pop’ soooo lame.
They have some really good designers when they’re actually free reign, but nowadays it’s just..blergh.
For moving more complexity into tanks, I think I’d be fine with it. I like how VDH uses its dps buttons to mit, for example, but it looks like they’re actually going the opposite way of reducing it for the midnight changes I’ve seen.
Yeah, most the time it’s alright but there’s still a rough handful of instances – even in low keys, where I’ve encountered people who’ve got snippy. If I’m in the group as a dps or most likely — Healer — I’ll tell them to chill out and we’ll knock out the ads to complete it, which is usually quite trivial depending on the dungeon - but yeah.