Honestly I’d be fine if they canceled these two. Madden has been a cancer on the football gaming genre for decades now. Just a stagnant monopoly repeat of last year with marginally updated graphics. Same can be said for CoD in a way.
Other studios are literally boxed out of competing in the case of Madden. Nobody wants to play a game of the Denver Rodeo Horses vs the Miami Manatees.
Or find a different win condition that isn’t trash mob %.
It’s how the community mis/disinforms each other on the responsibilities and treatment of tanks.
People have a bad run, get criticism, and then run to the forums to say they are quitting tanking because they were “abused” by no fault of their own.
Meanwhile every DPS in the world has been called out for a bad run with low dps, low interrupts, or too many deaths and just keeps on swinging.
The misplaced consensus among the community is that when people log onto a DPS toon they become evil, abusive villains. While if they play tanks and healers they are caregiving saints and lovers of all humanity.
if people were decent to each other they’d get far more accomplished but they seem to think leaving after one or two wipes is somehow faster than finishing the run.
I understand if you aren’t going to time it but how will you know after one wipe?
I’ve never been able to turn off my brain so much as I can when playing prot paladin.
“Ret is brainless” is an actual meme. Prot pally being brainless is an actual truth.
I don’t really have to watch for interrupts, I just divine toll if anything has a cast bar, I can’t be killed unless I did something stupid, and nobody else can unless I did something stupid as well.
the problem a lot of yall make is to make it about tanking. tanking isnt the problem. having responsibility and being a leader is the issues. most of the world doesnt like that role in any part of their lives.
its nothing to do with toxicity. its nothing to do with the community. as a tank all the toxicity is towards dps randomly dying or doing tank damage.
when it comes down to it, the tank is responsible for making sure the group times the key. its the tanks responsibility to make pulls that are conducive to dps cooldown windows. its the tanks responsibility to balance the pulls where you can beat the timer and appease dps windows while not over stressing the healer. you also need to keep track of dps cooldowns and stops to make sure you can pull the groups you want.
this is made easier in static groups because the group can split responsibilities.
in pugs you try to prepare as a tank before with a route but things change as you play and you have to adapt.
i will be honest. i am a tank main and i LOVE it, but i can only run so many mythic+ dungeons a day before my brain is fried. as a dps i can nearly brain off and hit my interrupt button when my addon yells at me that my focus target is casting.
if you want to “fix” the tank issue, then you either need to take away the concept of “routes” and just make straightforward corridors or you can go the gw2 route of dps and support with a pseudo tank.
IDK, whenever I queue as any Healer, Tank, or DPS on say a Paladin on Druid through any queue-able content, healer seems to me to be the most consistently in demand. Of course that’s anecdotal.
To address the question, if you offer people different flavors of ice-cream and preference shows that some flavors are more often chosen than others, are you going to frame the question the way you have here?
Tanking requires the most attention to be paid. It likely appeals to those who naturally lead, or particular personality types, but at the same time, the automated group matchmaking and group forming tools greatly reduce the necessity for such leadership, and therefore I suspect the appeal for those who would naturally gravitate towards that role.
Have to disagree with you there. I played all 3 roles and healer is by far the hardest job. Tanking might be slightly more involved than DPS but as tank you’re not worrying about falling over at the first peep, which you do as DPS.