Felguard needs a buff in pvp

It spends half the time rooted and endlessly snared.

How about letting felstorm break roots like warriors can break roots?

Seems silly to have so much of my damage built into a pet that can’t stay on target

2 Likes

I wouldnt count on it, they nerfed demonic strength because people didnt know if it was a normal felstorm or that and they cried.

Would love that but the game is so poorly designed that giving DS a root and snare break would break demo’s power budget

No room for demo buffs at the moment

Hahah I remember that. It’s an AI pet that can’t remove ccs/snares off itself so no idea how that made any sense.

Yea man fried game and fried devs. Like how hard would it have been to change the color of the FG or enlarge him during DS so people knew? Instead they nerfed him to the ground.

Funny enough, felguard still uses the old whirlwind animation not the updated one.

They left it nerfed even though it hasn’t scaled well. It hits 40-70k on 2.5 million health pools…

Same with fel lord. Only hit decently the first time they buffed him in season 1.

Yea, beginning to think it’s not really a demon spec. It’s now built around using call dreadstalkers, hand of gul’dan, and imp implosion spam to get the most ouf of doom brand.

/yuck

And here I thought I’d be able to use the felguard for damage while I focus the rest of my efforts on CC.

Hello fellow demo enjoyer

Off topic but queue up a few bgs and try to get temple of hotmogu or whatever it’s called

Am i crazy or do the orbs not amp up the demons? If so, this can’t be intended as anything that amps player damage should flow to the pets.

Pretty big bug/oversight. Please try and spread the word about it. Next time im online i am going to make another bug report about it.

Puts demo at a pretty big disadvantage on that map. Would like to see it fixed before rated bgb launches.

Gave up on demo for pvp only because it was obnoxious having to wait for imps to die before I could mount. I have implode macros so I know I’m imploding them. But a few must spawn putting me in combat. Somtimes it could take 10+ seconds before I can mount because of those imps which often costed me a chance at a potential objective.

When I hit my passive keybind, all my pets should go passive including imps.

Blitz Brawl was unplayable because of that LOL.