My biggest question is: why doesn’t Thriving Growth work off of Regrowth?
Otherwise, completely agreed with Reshyk, this tree appears to be constructed from a Resto/Catweaving perspective, and not at all from a Feral perspective.
It really highlights for me the issues with the class tree for all Druids, but especially for Ferals. From a Feral PvP perspective, I frankly don’t feel like I have the points to spare in the class tree to pick up Rejuvenation, even though it’s on the top row.
While in single target, we could forgo the Astral Influence range extension (even though it is the only connector to a crucial versatility/damage and healing buff in Rising Light, Falling Night) in cleave situations where our talent points are locked in, the choice becomes: Heart of the Wild or picking up Rejuvenation so I can pop out of form every 12 seconds to give this Hero Tree actual crossover utility for Feral. Having to choose between a capstone and a row 1 talent can’t be the intention, right?
If the Druid tree were addressed (like the Warrior tree, which Blizz is aware of, given the developer’s note regarding Shockwave) to the point where I had flexibility to actually take Rejuvenation or the main function and flavor of the tree worked with Regrowth, perhaps this tree would be more interesting in the blend and crossover between Feral and Resto. But as it stands now, it seems like another thing to either track or ignore that will just passively do a little more damage for Feral.