Prot Warrior main forever.
“Spiked Shield” scaling with attack power instead of being a flat amount is fantastic. The entire prot tree just works and fits so well. “Never Surrender’s” rework is so synergistic it’s fantastic. I already feel like the haste/mastery or haste/crit stat choices are gonna be great. “Shield Charge” coming back and “Bitter Immunity” are 10/10.
“Battle-Scared Veteran” is what really caught my attention. Warriors getting tankier as they are dying has been something I’ve prayed for since Garrosh came out in HotS. “Spell Block” is game changing for warriors and really closes their gap in spell damage survivability without just making it a passive like Holy Shield.
For me, the prot warrior tree is a 9/10. I would change the following:
Swap the positioning of “Fueled by Violence” and “Bolster” You have to take Last Stand to get to this side of the tree anyway and if Bolster only stays as a 10 sec CDR for LS, it’ll just feel a lot better for those who don’t want to take “Fueled by Violence.” Additionally, not taking “Bolster” and “Spiked Shield” is counter intuitive to maximize your damage.
Remove the minimum range of “Shield Charge.” “Shield Charge” is an excellent prot alternative to “Storm Bolt” as a single target stun and aoe damage ability. Using it in packs of mobs that last a while, i.e. during Fortify weeks, “Shield Charge” is gonna have major value as a end-tree talent being able to be used without having to run/leap away then use it.
Get rid of “Devastate” and put “Devastator” in its place. Change the wording of “Strategist” to include auto-attacks. There isn’t a warrior alive who enjoys using “Devastate” ever since Sunder Armor got removed. “Devastate” is literally an auto attack that requires a button press and a GCD.
Have “Improved Heroic Throw” be the old Gag Order, causing it to silence for a few secs and put the Deep Wounds on “Titanic Throw.”
Put “Side Arm” on the Class tree instead of the Fury Tree.
- Is “Brutal Vitality” also affected by Bleeds?
- Does “Outburst” apply the ignore pain before the damage dealt, thus using the massive increased damage dealt to feed into the IP from using "Brutal Vitality?