Blizz could just code HoG to not spawn a number of imps that would exceed the character’s max count.
But one good reason to take all the talents that increase the imp count… is to make EoG happen less often.
Blizz could just code HoG to not spawn a number of imps that would exceed the character’s max count.
But one good reason to take all the talents that increase the imp count… is to make EoG happen less often.
Yeah I agree on the part, the eye of guldan feels like it should be separated from hog…
Now that I’ve a weekend to play around with the alpha talent calculator I want address a lot of concerns about the new class tree:
Class Tree
The new class is incredibly sparse in the first and second talent gates, especially when building for M+ and/or raid.
Curse of Tongues and Curse of Exhaustion both replace Curse of Weakness, but can be talented into at the same time. Clearly they were intended to be a choice node.
Going into the Final Gateway:
Demo
The new HoG → EoG and long living imps need quite a bit of QoL. With the new 40 secs duration of imps, they will rarely expire in single target which massively nerfs our core proc economy. Combine this with the at fact that our passive soul shard generators, Soul Conduit and Soul Strike, which accounts for roughly ~15% of our soul shards on live are being removed, we are left with casting many more shadowbolts to make up the difference. We need a way to generate procs passively without waiting for Dreadstalkers to expire or Power Siphon to come off of cooldown.
The amount of bland filler talents feels like we are returning to DF’s lobotomized Demo. We have 2 filler talents in the first talent gate alone! Master Summoner didnt just survive the culling, it got nerfed (we dont cast Vilefiend anymore, and Dreadstalkers are often free with Demonic calling anyway) and now costs 2 talent points. Rune of Shadows received similiar treatment, and Unholy power is just strictly worse Annhilan Training . . .
I do like the change to imp gang boss and the other new imp talents, but losing 3 buttons in our rotation is going to make Demo very bland to play, especially in single target after building up to imp cap. I understand removing Demonic Strength, and have suggested removing G:FG for a more impactful cool down in the past, but now we will just be sitting there spamming shadowbolt while we wait for Dreadstalkers and Tyrant to come off of cooldown. Despite the plethora of demons or past abilities to draw inspiration from this is the best vision for Demo they could up with?
Oh, mages got another big rework too? This is starting to make more sense now.
Demo’s Alpha Talents
I like the idea behind the SoulKeeper, and the idea behind the 3rd dog, but together they feel disjointed. Looking at the other apex talent other specs are getting, all apex talents are built together as a package, except for Demo. I think the devs need to choose to commit the apex talents to Soul Keeper, dogs, or some other theme. Right now you could move either 3rd dog or Soulkeeper into the main tree as a capstone and it wouldn’t look out of place.
This is one of the major reasons I gave up on Affliction.
Demo is essentially a DoT spec where the DoTs outlive individual targets.
Rogue used to function the same way in that their combo points were attached to targets, and they had similar challenges with nameplate tracking and their damage disappearing on kills that Affliction has. Combo points were moved to be tracked on the character (kind of like pets on Demo) 11 years ago. Assassination Rogues, which I consider one of the other DoT classes, are being reworked in Midnight to copy their DoTs to nearby targets with Crimson Tempest. That’s another huge quality of life buff that makes the tracking almost entirely based on the character rather than the surrounding enemies.
I’m not really an Affliction main (largely due to this + Malefic Rapture), so if people enjoy clicking through nameplates to apply and manage DoTs, maybe there shouldn’t be a major change. However, personally speaking, I just think it’s cumbersome gameplay. I end up fighting the UI more than thinking about the encounter.
TLDR: They are adding manaforge omega tier set bonuses into our base hero talents with a twist.
Initial impressions:
Good.
Good and Bad. It was already good this tier, curious to see how they tune this to be less impactful
Bad. Affliction in general, in relation to hero talents, is a mess on the alpha at the moment, but it has good potential.
Wish they had done something else like anything else reusing tier bonus is not “fun”
I would really like them to return Corruption as a baseline spell rather than turn it into Hand of Gul’dan. As, for Demo Warlocks, it’s our only instant cast damage spell outside of combat which, for open-world content, can mean the difference between tagging a mob and losing a kill.
Felguard should be baseline and replaced with a choice node between Bilescourge Bombers and, maybe, a beefed up version of Shadow Invocation for single target.
Their proposed changes seem awfully…boring.
Also, soul harvester empowering UA for 8 secs. I guess they really don’t want any snapshotting going on.
So they disliked hoarding shards and dumping them in bulk (which i agree with), they wanted the correct time to spends shards to be “now”, but now theyre making it so Malevolance is a damage amp for UA so youd want to ensure a 5 stack for it?
Just seems counter intuitive. Unless the goal is for affliction to have 4-5 UA stacks at all time?
I definitely feel like UA stacking to 5 is too high and will constantly have me worrying about making a misstep with how many stacks I should apply to what target and when. Definitely not feeling like “Now” is the answer.
just a slight PSA, but curses also tag mobs, since they changed the need to deal damage for credit a few expansions a go (this doesn’t help legacy content, but it does help open world if you are worried about that).
Both of these quotes are digging at the heart of the issue with unstable affliction being a stacked dot. What’s even more worrying is that if you eliminate the stacks (by having it be a rollover dot like devouring plague or ignite) you run the risk of a major spender feeling particularly “flimsy” since there is no visual feedback for you to see that the damage has been readded to the target like adding an extra stack does.
As for what Geledron mentions, you are correct, this version of UA will play nearly exactly the same as rapture, but without the dual purpose of both aoe and single target. Surprisingly, by splitting us into 2 spenders, they have upped affliction’s complexity to a significant degree, while also adding talents that make people question whether what they are doing is the correct thing to do (cascading calamity for one, or soul harvester feeding into only using UA on multi target).
There are a couple different ways you can avoid this if they decide to go the stackless route:
With other rollover dots the drawback is that they cost a lot to put up and are really short in duration while doing multiple different things on your target aside from just damage.
EDIT: I guess the easiest option would be to just completely rework darkglare and dark harvest to never increase dot length.
I’m not surprised they are re-using the Manaforge tier sets for our hero trees. Visually Diabloist and Soul Harvester’s are quite fun.
I am curious about the way they have set up SH’s demon summon identical to Demo’s Soulkeeper. Makes me wonder if they are considering reworking Demo’s apex talent package.
And I have to agree that SH’s baseline package is rather bland for Demo. It think it largely stems from the fact that is function similarly to Diabloist in being largely centered on empowering HoG but fall short visually.
Genuinely baffled why a talent like Mark of Ruvaraad is even in the Destruction tree, let alone as a capstone. Increasing pet damage is more thematically fitting for Demonology.
That Diabolist change for demo is pretty bad, the current expansion tier set being more aoe damage, and the fact that the tier set is using your soul shard glyph mog so you cant see it when it procs due to them allocating to that model slot.
Also can demo get something worthwhile, instead of that boring tier set for diabolist…
The Eye-flinging tier-set effect is so underwhelming.
And choosing the Soulkeeper to be the demon who follows us around is such a letdown.
I’ll definitely be skipping most of the Apex stuff for Demo, other than the Greater Dog.
Why can’t the model of soulkeeper be changed to the inquisitors that we see in legion shore area, actually why can’t most of those demon models be uploaded to the transmog options.
Seeing the dual wielding wrathguards with fel fire on their swords in the legion remix brings me sadness that ours was stripped of the duel wielding and what it could have been…
Also now that wild imps last so long can we finally trangsmog the wilds imps??
As much as I’d love updates to Afflictions visuals… that’s like pulling teeth with Blizzard. Drain Soul and Haunt are STILL the same animations from WotLK.
Either way, like I detailed earlier in the thread I think giving UA an easier to manage/understand 3 stack (low/mid/high dmg) and making UA a slow ticking, hard hitting, DoT that always crits (have damage scale with crit chance just like CB). Would do wonders for the feedback and feel of the spell. Duration at that point could be 12 seconds and have it tick every 3 seconds or something. Maybe even 9 seconds if 12 is too long. In this case when UA has stacks it wouldn’t be 3 instances of UA running. Each stack just increases the Damage of UA with a refresh to duration.
To further address when to use UA in AoE vs SoC. I think returning Death Blossom and Dread Touch could be great. Have Death Blossom cause an explosion off a UA target, and only effect one UA per explosion, when hit by SoC. To show you only need one UA out for more benefit from SoC. Dread Touch can have UA interact with itself by doing the classic:
Or something to that effect anyways.
I’m also an advocate of removing DoT extension in favor of something else for both Darkglare and Harvest. Nothing comes to mind exactly on what they could do but extension isn’t as necessary without Rapture. It’s a similar boat that Demonology is in now with Tyrant demon extension not feeling useful anymore.
Dropping my initial Midnight Alpha feedback here due to not having alpha access, and hence no replying rights to the official Blizzard Midnight Alpha Warlock Feedback thread.
As always, thanks Magni for giving us so much food for thought early into this development cycle. Some of my feedback will draw from your ideas, while other ideas will be my own or adapted from the broader community’s.
Know that all of this feedback comes from a place of pure passion towards WoW and Warlock. Looking forward to the next rounds of class changes! Cheers.
My response is purely about affliction:
Given that we have two versions of alpha out, I think most of us get a sense of the good and bad with the changes.
The good:
The bad:
I have a number of ideas on how to address the concerns above. Normally, I try not to be too prescriptive in my posts but I think that it is appropriate in this setting.
How to address the BAD:
As a final aside, I think that the proposed changes above would accomplish two things. First, it would fully support the soul harvester hero tree. There is nothing conflicting with a standard spend resource gameplay and the benefits of the soul harvester hero tree in the above scenario. And second, it would eliminate any concern about holding shards outside hellcaller during the 2min window.
Affliction can still be fun and strong in TWW. It just needs tweaks to the initial design.
They named the new hellcaller ability ‘Devil Fruit’