Torghast is so fun!!!
I’ve run it multiple times on each of the 4 available classes so far, mostly solo. I can’t get enough of it! Here’s some loosely grouped feedback from my sleep deprived brain:
I really enjoy how the beginning of each level is a rested area and that many spec-specific anima powers auto-update when you change specs. I found myself playing all 3 available specs at various points of any given run as I found new powers which were more suited to each spec. The only downside to this is that I always found myself starting as vengeance when playing DH only to swap to havoc once I got enough upgrades to have good sustain.
The power curve felt very flat at the beginning then comically steep once you got a good handful of powers with synergy. It would be nice if we could start with more powers at the beginning (maybe 2-3 orbs instead of 1), but then for there to be fewer overall upgrades as you progress (and making the chance of the the really OP powers be lower at low levels). Something like this might also make it feel like less of a detriment to start as the dps spec of a class that could tank or heal. When your limiting factor is deaths, why start as a DPS spec when your class can tank or heal and be safer?
I really like how there is no time limit and instead you just have to worry about death counts and that even when you go over the death count, you can still try to get to the next level with the Tarragrue chasing you down. This makes it still extremely punishing to hit your death count, but it’s not an immediate fail state: there’s still counterplay (even after you’d been 1 shot by the Tarragrue multiple times, you can still try to sneak past him to keep an especially juicy run alive).
I managed to cheese the Tarragrue two separate ways in the same run as a mage. The first is most definitely a bug: the Night Fae quest NPC (the fairy) had aggro of the Tarragrue and stopped taking damage at 1hp, which kept me in combat each time I tried to invis or shadowmeld to take the portal to the next floor. While it’s annoying for escort NPCs to die, I think the Tarragrue should be the one mob in the instance able to kill a quest NPC. The Night Fae was actually a very good tank, because after failing to break combat I decided to just try and nuke him when I remembered that I had the Frostchipper upgrade and could fish for 20% max HP procs with frostbolt.
The next floor I got the Art of the Blinkmage upgrade to combo with my previous Clouded Diamond so I suicided until he spawned again and managed to kill the Tarragrue a second time, but with no invincible quest NPC to tank him. Infinite mirror images means that you can infinitely kite the Tarragrue while fishing for Frostchipper procs to kill him.
I’m somewhat torn as to how I think a % HP upgrade should work against the Tarragrue. On the one hand, it’s a really interesting upgrade to use elsewhere in the run, so I wouldn’t want to see it converted to non-% HP damage as that’s the main thing that makes it interesting, but that just can’t work on the Tarragrue or it completely cheeses the main death punishment mechanic if you get a %-HP upgrade early in a run. I definitely think the Tarragrue “should” be killable, but it needs to be a ludicrously monumental feat, not a cheesy one achievable by a single upgrade. The only way I want to ever kill the Tarragrue is by getting soooo many upgrades that you somehow outscale his ridiculous HP pool with regular damage. And if you DO manage to kill the Tarragrue, he should respawn on the same floor faster and faster each time you kill him (and maybe get buffed with each new respawn?).
While I understand the desire to gate this behind Maw zone objectives, please consider only doing so for the core legendary upgrade process or for getting rewards. Let us play as much Torghast as we want even if it’s only for cosmetic rewards or XP (or nothing). One of the core features of a Rogue-lite is the ability to pick yourself up after a failed (or successful) run and just have another go. With all of the different upgrades you could see (or never encounter) in a given run, being able to replay this many times would reduce the sting of a loss due to unlucky upgrades.
In many rogue-lites, some runs can be over very quickly while others could take hours to complete. While I really enjoy the extremely long run in many rogue-lites (building very long and complex builds is the best part), I also really enjoy the ability to save and quit and return to the run later. It would be nice if something similar to the instance lock system we can use to extend lockouts for raids could be added to Torghast. Once you’ve started a run, you can leave and reenter from any level starting area, but if you reset instance before re-entering, you will start at the beginning again.
One thing that would be absolutely amazing is if we could level alts with Torghast (just like we can for Island Expeditions and like it’s been described Covenants/Soulbinds will work for alts). Once a main unlocks Torghast, please let us bring alts into a lower difficulty lower reward version so we can level that way! I’ve already leveled ~6 times across the 4 classes that can currently queue for it just from playing Torghast on alpha!
My Favorite Builds So Far
Thorns Holy Priest - stacking 50% damage reflected after casting flash of light with holy reflect and max health upgrades, pull everything, then just flash of light while they kill themselves
“Arcane Mage” - stacking 100% off-spec damage, be fire or frost spec, then spam arcane explosion for that sweet bonus damage
Never Ending Meta DH - stack chance to not incur eye beam’s cooldown + demonic talent = eyebeam/meta forever
Arcane Mage Cheapshot - stacking 2000% increased arcane blast damage while invis: charged up > arcane power > invis > arcane blast = dead boss
Note: This trait doesn’t work if you Presence of Mind > Shadowmeld > Arcane Blast, but I feel like it should, because you’re breaking invisibility with an instant cast.
Shadow Word: Mawrat Pain - mawrat mount + can use mount in combat + stacking misc shadow word pain buffing spells = running around on a death rat spam casting vamp touch to leave nasty dots on everything
Demon Hunter Trainer: imprison charms instead of CCs - pick your favorite elite and bring them with you always