Some Torghast feedback as a monk player (MW main and WW off-spec for most solo content). I’ve done all the introductory runs to the tower and a couple of solo runs afterwards, both in dps and healer spec.
While the content looks promising I do have some concern about its long-term replayability and interest. Looking back at Horrific Visions, the fun part was about discovering it and progressing through it weeks after weeks. But once you reached the difficulty limit and could farm the 5-masks runs, it quickly lost its fun and just became a chore that most of us got rid of every weekly reset. Since Torghast looks like an enhanced version of HVisions, I worry it might follow the same path. The introductory runs were cool and fun because they felt new, but they were really too easy. The couple of layers that I did afterwards were a little bit more difficult, but I hope that the higher ones will bring some actually real challenges with the appropriate rewards. (Which means not just pets and transmog, but also some extra currency or materials, flasks, potions or whatever). If Torghast is meant to be a rogue-like experience it cannot just end up being reduced to casual runs or chores and farming runs, especially if the feature wants to remain relevant for the whole expansion.
My other concern would be about doing solo runs as a healer spec. While I only did a couple of runs as a solo mistweaver, it never felt like the experience was suited for such a spec, nor were the anima powers. It felt like I had less choices for the anima powers, less synergies and less possibilities. It was still possible though and not really difficult on the lower layouts thanks to some generic anima powers that just blew everything up (like the mawrats explosions), but it wasn’t very enjoyable. I expected more anima powers that would enhance or shift some of my spells to have different effects and thus new purposes. Like the Corrosive Dosage that makes Vivify pulse for damage when you use it. That one was great but it just disappears after one single use… which makes it extremely bad. (hopefully it is just a bug). One very weird and undesirable synergy is the Elethium anima powers. I had the one that gives 25% haste but -75% healing on a MW. The haste is great for more dps, but now I heal less than a damage dealer while still dealing less damage than one. Yep, never pick that one…
In the end I can just respec to WW, have the normal Torghast experience and I’ll be fine. But with the system of anima powers in place there’s a real opportunity to make every spec and role relevant in this type of content that would normally be unfriendly to some. At the moment I fear that even in a group the powers you gain as a mistweaver in Torghast will not be engaging enough to make one run feel different than another.