Over the past few days, I have picked up playing Protection which I never really do. But I wanted to see how Protection plays and get the feel for its gameplay. I still have only done PvP and Solo Shuffles, but I think I also understand its core in PvE.
Coming back and viewing Templar strictly through a Protection Paladin’s view, I can see some of the feedback concerns mentioned in this thread.
The first thing you notice is, it’s pretty clear Templar is designed with mainly Retribution in mind. But that’s not necessarily the end of the world because we still have a lot of development time to fine tune it.
I can tell already, that Hammer of Light from Light’s Guidance seems like a strange direction of choice to go for in Prot’s case. This ability doesn’t provide any type of defensive benefit on its own, just damage. Single target and AOE.
For Retribution, it’s clear that the goal of pressing Wake of Ashes is to augment it into Hammer of Light for a new fun damaging ability press that culminates with 5 Holy Power. It feels natural and not at all like you are handicapping yourself for doing so!
But for Protection, you feel like you are missing out and making a mistake for choosing to hit Hammer of Light instead of primarily Shield of the Righteous.
I’m sure the goal is to tune Retribution to where Hammer of Light does more damage than a Final Verdict but also good AOE damage similar-ish to a Divine Storm. Essentially, pressing Hammer of Light has the most value and it feels fun. Especially with its 5 Holy Power cost.
It seems clear that Hammer of Light for Protection Paladins should also give them the benefits of Shield of the Righteous. Especially for its 5 Holy Power cost requirement and cooldown window. But I would even personally go a step further and include an additional benefit as well.
Currently, I’m thinking something like the Protection talent “Faith in the Light”.
This talent gives you 15/30% increase block chance from pressing Word of Glory.
The reason I would also include this is to mirror how Hammer of Light benefits Retribution’s gameplay. With Ret, Hammer of Light is going to be better to press than Final Verdict and Divine Storm combined. Both of our Holy Power Spenders.
It should aim to give a similar feeling for Protection Paladins. That it has more value and feels more fun to press defensively compared to both of our Holy Power Spenders in Shield of the Righteous and Word of Glory.
A final note, after playing Protection Paladin it really stands out that this Hero Spec has no real correlation between Prot and Ret Paladins.
Class fantasy-wise, that is lacking a bit! But I guess that all comes down to the big question of how Hero Specs are aiming to bridge their 2 unique specializations together. Should a DPS spec that has overlap with a Tank spec in a given Hero Spec, feel like a merge of both in some way even with having different roles?
If no, then you can freely differentiate more elements of these talents for the benefit of Protection and Retribution individually.
But if yes, I would like to see more out of Templar for bridging that gap!
For my personal flavor of Templar class fantasy, I have this suggestion. If there is going to be no mention of Shield usage in our Hero Spec, I would prefer defensive benefits to Prot Paladins (and perhaps Ret if we bridge the gap more) to be increases to Parry rather than Block.
Logically makes sense and I still heavily favor the Sword theme over the current Hammers.