Can you explain its functionality in multitarget scenarios?
Does it know how many enemies are in range and choose accordingly - like use your multitarget finisher or filler instead of a single target finisher or filler?
For debuffs will it advise when to change targets to spread the debuffs around or to swap to the target with the lowest health for execute?
Does it fix kick functionality, glowing green when a kick is going to actually interrupt a mechanic?