For elemental, thanks a ton!
Elemental Blast change smooths out rotation when talented, and the +30 maelstrom is actually a very clever way to make that row all have an AoE aspect thanks to Earthquake DPET (with, of course, aftershock returning to affect earthquake and Echoing too). If we’re going to go hard on builder+spender, this is the way to commit!
Ascendance effect will make it significantly more fun to press. I can only imagine it’d look mildly hilarious to pair this with Echoing Shock + Primordial Wave + get some lucky mastery procs for a flurry of meatballs.
I’m hoping this can still be reconsidered. Power aside, it’s much less fun to play with 18 second flame shock, with a non-haste reduced 6 second cooldown, and 1 charge.
If in any way what might be swaying this is the Fire Elemental’s +100% duration, then reverting this to its prior maelstrom-over-time (nerfed version even?) mechanic is now a new possibility with Fulmination gone. This feels much less awkward of a benefit tied to our cooldown, not requiring as much ramp-up to benefit the saved GCDs of flame shock (which for PvP added duration can be dispelled all the same), making this a good possible change on its own even.
Should Flame Shock be reconsidered, we have the potential of going into Shadowlands with only all positive elemental shaman changes:
- Ancestral Guidance off-GCD for dungeons, and added Ascendance effect
- 40% hp ankh
- Echoing Shock in place of the bland Call the Thunder
- unpruning returning flavor spells and healing stream for a valuable movement healing GCD in place of an unbuffed frost shock, tuning dependent.
- Elemental Blast off Echo’s row, and upfront damage of many abilities like Lava Burst readjusted to not rely on traits/talents solely or feel unsatisfying to cast
While the Fulmination rework did have some positive feedback initially with the goal of moving away from builder+spender, instead going hard on making this BFA version of elemental fun can still be great.
Keep up the good work, thanks