Then why did Blizzard make so many different kinds of content and at such high levels of challenge?
If the game overall was more like Vanilla and max/min’ing didn’t matter - then there wouldn’t be an issue. But that’s not how the game works today.
Personally - my biggest issue is that the 2 ways people have highlighted that will likely be the “cost” is giving Blizzard gold or wasting people’s time doing redundant content. Neither of those really gives RP players like myself any benefit.
I like the idea of rewarding players that stick to their choice instead.
Blizzard doesn’t get rewarded for putting barriers in the way of players wanting to be competitive and players don’t waste their time repeating content they’ve already done.