After having slept on these changes and given them some more thought, I think we are moving much closer to a place where the class tree is actually quite interesting.
Cheat Death being moved to further up the tree in the middle and as a choice node with Elusiveness was one of the changes i really wanted to see (sorry lads). I think choosing between either cheating death or just having a giga defensive on a 15 second CD is a very compelling and reasonable choice node.
Blackjack, now I was kinda upset about this when i first read it, like why do we need yet another sap/blind talent to block the way. But the more I think about it, the more I can see some usage of this talent. For one it’s great in PVP, no reason has to be given there. Secondly it does introduce quite unique utility, what other class can reduce 1 mobs dmg by 30% this easily? It’s like an inverted defensive and is potentionally very strong. However, perhaps it should be an option to take this? Situational for m+ or a raid boss with hard hitting adds.
Although this is a weaker version of Soothing Darkness (doesn’t work on baseline Stealth), I like to see it return and this horizontal row now makes a lot more sense across the board with Leeching/Recup/Soothing.
Alacrity and Lethality being reduced to 2 points is a welcome change, but I think the node you unlock by taking these are currently kinda weak. Cold Blood is very undertuned at a 45 second CD, it’s basically only useful in PVP. MFD/Deeper is a good choice node, there’s a reason why these are separated on live, they kinda don’t make sense together. I understand there’s some PVP frustations about being forced into Alacrity, not sure how to fix that. Alacrity is not bad for subtlety in PVE (for pure ST) so this would be a PVP only thing.
Resounding Clarity being a 1 point node that gives you the full benefit of the old legendary effect is amazing. ER suddenly looks like an actually interesting option. But as you mentioned, I’ve heard people that do not want to play with the “minigame” of hitting the CPs. So adding Reverberation AND perhaps the small aoe dmg/CDR effect to it would be a solid option for those that just wants to pick ER for it’s damage. It’s obviously going to be worse numerically, but at least there’s an option to make it do something more than the baseline, which is honestly quite bland.
- Cold Blood replacement or rework, this is currently just way too weak and boring. I imagine that if it was ever made good it’s just going to be something you macro to your biggest dmg ability (typically eviscerate, dispatch or envenom), assuming it wont work on dots
- Thistle Tea being weak at best, boring at worst. I am actually of the opinion that I think it’s fine if not all 3 capstones are good for every spec so like Subtlety will almost never want Thistle Tea, Assa will never want ER and Outlaw will probably also never want Thistle Tea. So I don’t think there’s any need to make all 3 capstones giga for each spec, no other class tree has this, so why would rogue. HOWEVER, this is also just boring for the 1 spec that might use it, give it some additional effect and perhaps re-distribute the energy gained over time or something
- Connections, I know this word is getting used at a very high rate at the moment. It’s also an agenda being driven by a lot of the community, that we have to “have the same design as other classes”. While i agree to some extent, we do not need a spiderweb of connections. I am honestly only looking for 2 more connections:
Virulent Poisons to Vigor, this means you can skip all the builder crit/builder dmg if you want by skipping Deadly Precision and Lethality.
Tight Spenders to Improved Ambush, same idea here, you can skip Nightstalker and still get Improved Ambush for any outlaw non-dance builds or whatever.
But the main thing you gain with these 2 connections is a way to go from middle to either side, which makes more sense now that Cheat Death is in the middle.
I think the class tree is way better with some of the power distribution to the middle, however, it still needs more work. This was a much better iteration compared to the one we got last week, which was a step back, this is probably 2-3 steps forward and we’re getting close to something that I personally can find fun to play with.