The Rogue Community is glad to hear from you all and are excited for what is to come. Thank you for taking our feedback into consideration and hopefully the correspondence continues and makes for a banger Dragonflight for Rogues
I wanted to take a moment to give my reaction, feedback, and potential iteration, for the replacement of Shadow Mist, Danse Macabre. First off I think this talent is a creative addition, it is definitely not boring on the surface. I really like the concept of encouraging the usage of generators you may not have previously utilized in Shadow Dance to build up to a large one global burst spender. This sort of gameplay is something that Subtlety enjoyers loved during Legion in Death from Above, this sort of singular global mega burst. I believe that this talent is aiming to achieve a similar type of gameplay through a different avenue that does not involve animation locking you and killing you sometimes.
The issue with this version of the talent though is that it is very unlikely that a payoff of an 80% or 90% amplified Eviscerate will offset the cost that you have to put in to attain this amplifier. Using abilities such as Shiv, Shuriken Toss, Shuriken Storm, refreshing Slice and Dice/Rupture, or using Black Powder, will all be substantial damage losses that this final payoff needs to compensate by either being damage neutral or hopefully a gain. Currently we believe that at a rate of 10% damage to generators/finishers (not other things like melee/poisons/etc) per stack, this talent will likely not have any rotational/gameplay impact and it will likely just be treated as a 20/30% damage amplifier to your regular rotation while in Shadow Dance. While this is acceptable because I am a DPS player and damage = fun, I do not want this. This talent I think has great potential to alter the gameplay of my favorite spec in a fun way and provide for the extreme burst moments that I want in this spec.
I want to provide some possible adjustments that Subtlety Rogue enjoyers have theorized to better achieve the goal this talent tries to achieve.
Exponential Growth of the Amplifier. Instead of linearly increasing 10% per stack, the amplifier would go, for example (random numbers, subject to tuning obviously), 5%->10%->20%->40%->80%->160%-320%. This solution is a bit brute force because it really discourages you doing the monotonous rotation that is Shadowstrike x2 → Eviscerate. It very strongly leans into the usage of sub-optimal generators/finishers in the Shadow Dance window all in favor of getting those 1-3 very powerful globals at the end.
Removal of the Reset. This sort of changes the idea of the talent a bit. Instead of using all unique buttons within Shadow Dance, you use a few unique buttons for the first however many globals the player decides is sufficient, and then spend the rest of the Shadow Dance reaping the rewards of the amplifier you built.
Capping Stacks, Reward at Stack Cap. This is a modification to the 2nd alternative but I think this alternative leaves more room for creativity and less boring payoff. Instead of providing a % damage amplifier for every unique button press, the player gains a stack of a buff that has some dance/music themed name. You would probably cap this buff at either 4/5 stacks. Once the cap is reached some very powerful effect happens. This effect leaves a ton of room for creativity for you, the developers. Preferably an effect that makes the last 4/5 seconds of Shadow Dance feel really really impactful.
I think in general the goal of this talent is to create a ramping period within your Shadow Dance that leads into a few massive hits, I love the idea and I want it to be actually achieved. I’d hate for this talent to just be a passive increase you don’t care about. Without iteration though that is likely the fate of the current Danse Macabre. I appreciate the time you have spent reading my feedback, and hope to hear from you soon.