Feedback: Rider of the Apocalypse Death Knight

I don’t even play DK, so I’m not going to give detailed feedback,

But can I just say, whoever designed this tree… PLEASE let them do all the class trees, because this is more interesting and powerful than most of them.

Also, I find it hilarious that paladin players have been telling you how horrible Divine steed was for 8 years now, and you decide to give it to DKs but a ridiculously better version. Well played Blizz… well played.

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TO be clear there is 0 chance you can summon duplicates, if Whitemane is out you wont be summoning another Whitemane at the same time

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There are random proc bladestorms with cc immunity. no one cries about it. ams gets blasted away in like 2 globals by a caster. they are helping survivability which is a major issue for dk in pvp stop crying

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YOU can’t summon duplicates, but what about the other DK in the group, or the other three DKs? See where I am coming from?

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I suppose it would depend on the proc rate, which surely wouldn’t be so high that both specs would get tuned around it. There’s a lot that we don’t know though.

I thematically like the horsemen buffing us while they’re out doing what they’re doing. I get that the procciness is unappealing for PVP. From a PvE standpoint, it all seems to the good to me. Moving DnD around Mograine just equals “field of AoE damage around him,” which is fine, bonus points if any of our talents affecting DnD apply to his too. Similarly, with the chains of ice cast, I am not sure why there would be concern around an additional slow on a target, but I do like that additional damage taken debuff.

I get the concern over more pets, and in general a concern that added benefits and procs could intensify pvp imbalance followed with poorly thought out solutions.

With regard to the death charger talent, I think you might be cutting your nose to spite your face, so to speak. The first option mostly just seems fun, but I anticipate using the second most of the time, and I think that’s okay.

thats no different than facing triple shaman and dealing with triple grounding totems which is the same more or less…

not a big deal

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People do complain about how often warriors can Bladestorm, and if I’m not mistaken, Bladestorm isn’t random and procs whenever you use Avatar with the right talent.

Also DK’s survivability problems are primarily with physical dps, which this talent doesn’t help against.

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Lots of cool stuff here, and especially the (unrelated) note on updating Cleaving Strikes.

Wondering how obvious it will be when each one spawns (and which one), and if there is a set rotation. These…probably…?..won’t change rotations much, but each of them looks like there are ways they could be min-maxed within the context of performing your rotation normally.

Are raid/dungeon zones where you could otherwise mount considered “outdoors” or no? I assume not, so the horse in combat would be mostly for leveling/world content…?

Not a fan of having Horn of Winter cdr in there; there isn’t usually room for it in Oblit builds

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Any randomly applied CC, or immunity, is really frustrating to deal with in PvP. Chains of Ice is already one of the more annoying tools in PvP so having it as a random proc is just going to increase that frustration more.

I don’t only play DK and I try pretty hard to consider what it would be like to play against one when new abilities or talents are announced. If tools like what are in this tree are too effective, and annoying, they will invariably get nerfed to the ground and we might not see compensation.

I’d rather see the class get good tools that are reliable and balanced to play against so we have a chance of being a viable class.

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Whoever wrote this tree understood the assignment, 12/10. I heard a death metal band approaching as I read the talents.

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Yeah, this isnt Rider of the Apoc. This is Horse Summoner Simulator. Its just adding more clutter to the screen. People just clap for it because Death’s Advance turns into a horse… oooo.

On a Pale Horse (just worse than the original On a Pale Horse) and Death Charge isnt even a choice, you go Death Charge.

I dont know what fantasy this is bringing. I wouldnt touch this Hero Spec… ever.

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Yeah the random AMS and chains sounds absolutely TAXIC. Considering they changed spellwarden pvp talent for that exact reason lol. Now add chains to it lol.

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I am going to be real with you brother, in a world where we have to deal with Rogues, Arms, and Demon Hunters in arenas and pvp, I don’t think this tree is going to be a problem for people. Maybe it will, but I doubt it with how much blizzard loves to wipe those classes little behinds in pvp. Get ready for a even more unkillable DH with MORE front loaded Burst.

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This tree will be theoretically incredible up until the point it gets nerfed for some random #fundetected reason.

Great job on this tree Blizzard. Really leans into class fantasy.

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That’s the problem isn’t it? Blizzard is consistently designing specs without considering how their designs will affect overall PvP gameplay. This includes the specs you’ve mentioned.

Do I think an AMS proc is going to make DKs overpowered? Doubtful. But I’m certain that if it’s good it will be nerfed until it isn’t – especially because of how it is designed. I.e. random proc that provides immunity.

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This is so cool! I love this!
Time for feedback though. This comes mainly from an unholy perspective, as that’s what I play.

I would really really prefer the horseman procs to be deterministic in some way or another. Diabloist warlock had them come deterministically from their ritual buff, Conduit monk had them proc from particular abilities, one of these would be a good direction to take over the “true random” of the current design. It would also be nice to know if the order they spawn in is predictable like was clarified for the Diabloist demons.

As for the horsemen themselves, Nazgrim seems almost objectively better than Trollbane, 5% damage buff tied to you vs one target seems a bit mismatched, unless Trollbane’s Icy Fury is tuned really high.

Mawsworn menace reducing the cooldown of Unholy blight is nice, but this does desync it from our other cooldowns. Ultimately not a big deal since it doesn’t interact with other CDs particularly, but a minor headache nonetheless.

Does the “outdoors” from On a Paler Horse mean “areas where you can mount” or “in outdoors content”? Some dungeons/boss fights are in mountable areas so the distinction is important.

Apocalypse Now is really cool and thematic, but I can’t help but notice that frost can bump that down to a 1.5min CD while unholy is stuck with a (at minimum) ~3 minute cooldown with high uptime. Are there plans to give unholy a low CD alternative to Army (Abom pvp talent of yore?) or is this an intended significant power difference between the specs?

I know it was requested to keep feedback away from death and decay, but it stings to see one of the solutions we requested for the issue being utilized by an NPC companion, it would be great if we had an option to have DnD follow us/become an aura like Mograine!

This is a cosmetic concern but one I would be remiss to not bring up: Is the horse from Death Charge/OaPH really the old wrath version? Please let it be the cool updated ones used by the Four Horsemen in Legion/Midnight mount/ Skeletal PvP mounts! Maybe a glyph or a Arbiter-like text option to swap the appearance of the Deathcharger could do the trick! Pretty please?

Sidenote: Oh my god it’s necrotic plague, oh my god its back. If I could make this only proc Whitemane I would, oh my god.

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Thematically cool, mechanically lame.

Completely passive, completely RNG.
Even if the riders are on a predictable rotation, you’re still just trying to fish for procs to summon the “right” one at any given time. 4 Talents that only provide value if the correct horseman is active.

I don’t see anything here that would change my playstyle or rotation at all, just occasional buffs that require absolutely zero interaction to benefit from.

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Absolutely love the idea of Mounted Combat (hope Survival Hunters get this too) but I think it should be a feature for Blood before any DPS. The extra mobility would be more beneficial on a tank than Unholy/Frost, which already have more ranged abilities.

Additionally, from a PvP perspective, Blood DKs are terrible flag carriers :sweat_smile:

Mounted Blood DKs would really help equalize the playing field in Blitz over Guardian/Veng

Anyway we could please exchange Deathbringer and Rider of the Apocalypse for Blood/Unholy? Deathbringer just seems to be a different version of Soul Reaper builds. Not really seeing how it appeals to Blood more than San’layn.

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Incredibly upset to see Blizzard still can’t design dk without involving window gameplay. The class has no options to just do damage with spells and all specs require stupid set up.

Important to note, not ALL options should be no set up, I think unholy having gargoyle GIGA cds is ok. But both frost and unholy are so entrenched in this “hit 3 30-1min cds” in order to do damage above a healer.

REALLY hope a rework for frost dk is planned because that spec needs the divine intervention for obliteration to feel good.

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This hero set looks amazing and it has some interesting abilities. Even with the random horseman each one brings something to any situation.

It will be interesting to see what they are thinking for cleave with dnd. Hope that it will move with the death knight but who knows.

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