Please keep retail design philosophy away from classic pvp.
TBC pvp systems were designed with the vanilla wow grind in mind and reversing that trend of only allowing the most hardcore of players to participate and get rewards.
What problem is it that you think you’re solving? That casual players get rewards? Is that really a bad thing? Does anyone at blizzard actually think that a player that creates a team, plays 10 games, loses most of them, and then does that 12 times in a season… is somehow going to compete against the top tier players and that somehow we’ll confuse who those people are? Does anyone think the world record speedrunners are going to somehow be intimidated by the people wearing a pvp weapon in their guild’s casual black temple run?
I know many of the players on my server already, I don’t need Blizzard to tell me who is good because they have #currentseason shoulders on.