Feedback: Professions in Shadowlands

Updated: June 24

The Shadowlands Alpha now includes Brokers in the Hall of Shapes in Oribos. Brokers are profession trainers and vendors that allow you to craft and test Professions changes coming in Shadowlands. Now, exploring the new zones, you’ll discover zone-specific herbs, ore, and fish, as well as new leathers from the denizens of the Shadowlands.

Professions Supporting Legendary Crafting

In the Shadowlands, you’ll be able to create your own Legendary Armor within the Runecarver’s Chamber, a place of exceptional power locked away in Torghast. Legendary crafting is not currently available for testing yet, but when it is, all players, regardless of their profession(s), will be able to create their own Legendary Armor.

Creating a piece of Legendary Armor requires a Base Item that will be imbued with Legendary powers.

Blacksmiths, Jewelcrafters, Leatherworkers and Tailors will be able to craft the Base Items which will eventually become your Legendary Armor.

  • A Base Item is a blank armor template that serves as a vessel for Legendary powers.
  • Base Items aren’t soulbound. They can be acquired from other players, your alts, or the Auction House.
  • The recipes for the Base Items, like the Chamber itself, are locked away in Torghast. However, once learned, they can be crafted from anywhere.

Optional Reagents

Optional Reagents are a new feature in Shadowlands, allowing players to customize the equipment they create. With Optional Reagents, you’ll increase the item level of the crafted item while also increasing the level required to equip the item. This will be especially useful while leveling up or gearing alts.

You’ll be able to specify which two of the four secondary stats you want the item to give bonuses to, allowing you to customize your character’s power. However, you cannot choose to make the item only have one Secondary Stat. Certain recipes will allow for bonus effects, such as increasing your flask or food buff durations. Optional Reagents will only apply to armor and weapon recipes at the start of Shadowlands.

Additional Updates

Not all Professions are the same, and we’re taking steps to address this by setting different skill bar maximums in Shadowlands. Gathering professions, being fast to level, will have skill bars that are larger than crafting professions, but should require the similar amount of effort to max out.

Star ranks for recipes have been greatly reduced in prominence in Shadowlands.

The Scrapper is a Battle for Azeroth-specific feature and will not be in Shadowlands.

We’re considering some degree of Profession interconnectivity, the concept that certain crafts from Professions are used in recipes for other Professions.

On experiencing the wondrous Shadowlands, Engineers will have a techno-magical breakthrough. Many Engineering devices are more powerful than their Azerothian counterparts, but so much power is difficult to control, and could result in a catastrophic backfire. However, Engineers will be able to reduce the likelihood of a backfire as they gain more skill.

Please use this thread to provide your feedback and discuss any changes related to Professions in Shadowlands. Thank you very much!


Nice !! been hoping for professions my Forte’ lol

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Thank you so much! I’ve been looking forward to professions.

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Really excited to get to testing professions.

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Control over secondaries: YAY!
Fewer star ranks: YAY!
No more scrapper: YAY!
Profession interconnectivity: YAY!
Engineering backfire chance reduction with skill-up: YAY!

Very excited for Shadowlands crafting! :smiley:


Nice changes! Base Items not being Soulbound is great. Also being able to choose secondary stats is quite awesome. There are no implications of Weapons so I wondered about them.
Also, I just hope for an updated Reforging System to make a comeback too, then we would have a great equalizing advantage against RNG gods not just at when starting to gear up but throughout all the content too! ^^

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Man I hope this isn’t as hard as the Thunder Forge was.

One question is how will Legendary upgrade throughout the expansion’s lifespan be handled. It would be quite frustrating if we have to re-create the same Base Item at higher item level and re-create and re-apply the Legendary effect come 9.1 or 9.2. (That would be the pre-8.2 Azerite Gear Syndrome all over again)

The Legion system could work where come 9.1/9.2 you just need to get an item to upgrade your existing piece. Worth thinking whether that comes from all sources of activities or Professions exclusively.


Having to re-make every single legendary we have every patch would just be awful. That is just a way to turn off players and have them leave the game.

I really hope it never comes to that.

Just let us make an item to up the ilvl.

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Cool changes!

A few questions:

  • Are you going to make it worthwhile to engage in professions while leveling? My biggest complaint is that I completely ignore professions while leveling today. Perhaps you should apply a “crafting leveling squish” and bring back leveling of crafting across the entire leveling process.
  • I’m a bit concerned about optional reagents. What’s to stop them from feeling mandatory? Why would I ever craft an item without the optional reagents?
  • Are optional reagents designed to help people scale their professions across an expansion?
  • Profession interconnectivity is awesome. I always felt that professions were designed to make the economy feel alive. Without interconnectivity, the economy feels flat.
  • Please bring back recipes that provide multiple skill points. I hate feeling like crafting something useful is tanking my ability to progress my crafting rank.

Yes and no. If you want crafting to remain feeling relevant, rather than like a gear upgrade system, I understand why this might be a good thing.

It all depends on frequency.

Considering we can only wear one legendary at a time, I don’t think this invalidates crafting. There will still be recipes for slots that come out with the new patches.

My potential scribe is very excited about these announced changes. Except for the fact that you didn’t include them.

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I was waiting to be able to test professions in Shadowlands, however, the auction houses changes you recently made in regards to cancelling auctions is just going to compound the problems you attempted to fix. The people with the ability to mass product items will end up with most of the sales because you are preventing the smaller guys from being able to cancel and repost and they won’t have the ability to make 50 of each item.

Where is the source for that, i.e. can only wear one legendary at a time.

Have you tried using the professions while leveling now? It has been significantly changed.

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According to Ion Hazzikostas’ interview hosted by French streamer Zoltan, we will initially be able to only equip one legendary at a time. However, during the interview, Ion had mentioned how eventually people could equip 2 Legendaries at a time in Legion, so the number of legendaries that can be equipped at a time will likely increase as the Shadowlands expansion unfolds.

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ok thanks, I was wondering where people were getting that.

You’re welcome. Restricting it to one (and maybe two-three by end of expansion) is a good move because it then makes acquiring them worthwhile and selection of when to wear important.

It is also nice because for alts you can focus on getting maybe just your best one or two legendaries and then having them viable, versus the current treadmill.

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