Alrighty, now that Devouring Plague is finally in the game I have some more to say about it. Still super happy to at the very least see it make its way back into the game, despite how much I feel like it’s useless and out of place.
The first thing I noticed was that DP’s tooltip says initial damage of (example numbers) 600 and then 400 over 12 seconds, but it’s doing 400 per tick and not over 12 seconds. Not sure if this is a bug with the spell doing too much or an error in the tooltip saying it will do less than it actually does.
Second I will never in a million years use DP over Void Erupt in any situation, including single target, because the Void Erupt AND THE IMMEDIATE void bolt following does more damage than an entire 12 second DP. Why would I use DP? Ever. In any scenario. Ever? VErupt-> VB is basically instant (and aoe) and DP does less damage than this over 12 seconds. I’d say DP needs a significant damage buff but then we’d likely run into the problem of just always using DP instead of Void Form. The two are competing and it just doesn’t work.
Third DP is usable IN VOID FORM so the gameplay that we are looking at is: Get 60 insanity thanks to Legacy of the Void (because like we all have said a million times we aren’t going to use dark ascension or StM), Void Erupt -> Void Bolt -> DP -> Get 100 sanity by any means necessary to “reset” void form. Then use DP again at the end of the Void Form. Which is also bad because now we are pressured to hit DP at the PERFECT TIME in our void form we are about to be forced out of. This will create unnecessary stress to players as well as being a mechanic that we are participating in simply because we have to in order to maximize damage and not because we think it’s cool or fun to do it. This is just some kind of weird degenerate spriest gameplay that does nothing to fix any of the problems with the spec and it certainly isn’t what we were hoping for when those of us asking for DP to come back had asked for it.
DP doesn’t scale with mastery.
DP is currently not getting buffed by Void Form’s damage increase (probably a bug but if not a bug, why no synergy with VF?)
DP is also not healing for the damage dealt. It’s not healing for anything. (I assume this is a bug but I’m gonna throw it in there so it’s seen faster)
If you guys want to keep DP the way it is, then okay, maybe allow it to have its duration increased by void bolt? I don’t see why it would matter because with or without that specific mechanic the gameplay would stay the same with current DP.
I agree with Dunes here. Playing with Devouring Plague (despite it being bad) just makes me miss the pre-legion shadow. Any version of it. I’d be happy with vanilla shadow at this point.
I also have feedback that I left out of my last post in regards to Shadow Word: Death. You say that it’s an “execute” ability and therefore should primarily be used in outdoor/leveling content, but what about the actual ability “Execute” or “Kill Shot.” Are these executes not actually executes? Or should they also only be used in outdoor/leveling content? Have you told the other two classes that use these that they shouldn’t use them in their normal rotations and that they should only use them in outdoor/leveling content?
Moving on from the frustration and sarcasm of the previous paragraph, the damage reflect on Shadow Word: Death below 20% health is simply too high. We get that it was a threatening mechanic 11-13 years ago and it added some flavor but wow isn’t the same game it was back then, either. If you think that it should be more relevant in boss encounters then you need to make sure it’s not going to kill us for using it. I think the best way to do this would be to not give the reflect damage the 100% damage bonus.
Thank you so much for removing Void Bolt rank 2. The Spriest community IS thankful for that.
EDIT: The new Mind Blast Rank 2 for Shadow reduces its cooldown to a time not divisible by the GCD. It needs to be a 7.5s reduction rather than 7s or it will negatively impact Shadow’s rotation and create unnecessary downtime. On Alpha, this plays out to .5s (1/3 GCD) of downtime when you cast 5 GCDs worth of spells (each GCD is 1.5s).
^^^^ I added the mind blast post in here because this is also quite a big issue that still has not been addressed. This is a copy paste from the wowhead feedback thread for shadow but it hasn’t been discussed/addressed here since Anshlun mentioned it in the first post some months ago. It is still an issue.
Again I’m sorry for being not so professional, but I think sometimes frustration is necessary and every time I think about priest as a class (not just shadow) I get more frustrated by the week. A vanilla class that is the least played class right next to monk, which came out 8 years later. How is that not a problem?
Thanks for taking the time to read this.