I really wish Blizzard would look at the GCD economy of Hpal. While I’m happy to see spenders moving health bars again, I think more work needs to be done to make the rest of the kit relevant.
If you look at any of the logs from yesterday’s raid testing you’ll find that 50%+ of Holy’s healing comes from HS, WoG and Beacons. 20%+ is Hearld of the Sun stuff and so the remaining ~30% is made up of the 100 passive affects and minor healing spells. eg Judgement, Prism, Holy Light, Flash of Light + passives etc.
I saw a log where someone cast 83 LoDs totaling 18% of their overall healing.
They cast 36 Flash of Lights which is a large investment and that many Flash of Lights healed for less than 2%.
Even with all the new things that interact with Judgment (Judgement of Light (lol), Greater Judgement, and now Truth Prevails), that spell is still doing like sub 2% of people’s overall. After a talent investment of 3 to 4 points, some of which are capstones, you get a 2% return. What?
This spec constantly has an economy problem. Why would I bother hard casting 36 Flash of Lights for 2% healing? That’s an insanely bad trade imo. QoL: don’t cast 36 Flash of Lights, extend your life expectancy by 5 years IRL and do less than 2% less overall healing. DEAL!
I wish Blizzard could find a way to:
- Give melee playstyles a way to interact with casted spells more easily. Redesign Crusader’s Might or Relentless Inquisitor: Crusader Strike increases your next Flash of Light by 15% and reduces its cast time by 25% stacking up 4 times.
idk something that make Flash or Holy Light instant.
- Reduce the number of Holy Shocks we have. I know this will be unpopular but with Glimmer gone, HS is just like every other HoPo generator. There is no reason we need to have infinite amounts of them to the point where 30-40% of our casts are 1 single spell.
- Increase the base crit chance of HS if having fewer Holy Shocks will cause issues with the Infusion economy.
Put simply, the goal is to give this spec space for other spells to fill and feel impactful.
IMO the paladin gameplay should be:
- Spend HoPo
- LoD = if evenly low health players will be hit. AOE.
- WoG/EF = particularly low HP target. Spot heal. M+ etc.
- SotR = free damage spender.
- Holy Shock when on 2 charges.
- Consume infusions.
- Holy Light = massive, slowish, expensive heal.
- Flash of Light = medium sized heal. Cheap with infusion. Instant with gameplay mechanic.
- Judgment
- Holy Shock on 1 charge.
- Playstyle dependent fillers/generators.
- HoW, Judgement, Prism/Barrier of Faith.
- Casters: Flash/Holy Light.
- Melee: Crusader Strike, Consecration
Noting that talent choices should slide some things up and down ie Judgement is the best Infusion consumer with all the relevant talents. With Tyr’s up casted spells are etc.
At the moment, you have so many Holy Shocks and it heals so much relative to everything else that you just become a Holy Shock bot.