Blessing of Kings was changed into Devotion Aura.
Heart of the Crusader was changed into Crusader Aura.
Retribution was changed into Retribution Aura.
All of these passives are now global cooldowns in Shadlowlands. This is a problem, because now there are more global cooldowns that have to be managed. Retribution Aura is bad and will never be used over Devotion Aura, because it provides no benefit outside of a group and it relies upon your group members failing at the game (dying); I have no idea why its damage mitigation was removed entirely. Dying is counter-intuitive to all game content.
The Retribution rotation will still have a dead spot where you are stuck auto attacking. This is due to Crusader Strike having a cooldown with only 2 charges.
Templar’s Verdict is still around half of our DPS outside of AOE.
This is because Blade of Justice and Crusader Strike and Wake of Ashes deal physical and “radiant” damage rather than holy damage, and thus do not synergize with the Retribution Mastery—a problem other classes do not have. Crusader Strike physical damage is also low for a charged cooldown, dealing less damage than an auto attack.
- Necrolord is good for single target.
- Venthyr is good for AOE.
- Kyrian is mediocre for both.
Virtuous Command duration of 4 seconds is too short. It’s already only a 20% chance to deal only 10% more damage, and since half of our DPS is in Templar’s Verdict (which also procs this conduit), the likelihood of building up another one of those within 4 seconds is minimal.
Templar’s Vindication 15% proc chance is also too low. Compounding procs is not a good solution for any class’ rotation. This has been a notable problem for Retribution in past expansions like Classic and Burning Crusade.
Expurgation requires a critical hit. More compounding procs.
Righteous Might — I would like to see this convert the shadow damage into holy rather than doubling the shadow damage dealt.
The compounded proc-based damage modifier problem is made worse a fortiori by proc-based class talents such as Divine Purpose (15%), Empyrean Power (15%), Fires of Justice (15%), and Final Reckoning.
Arguably the best legendary for Ret is Final Verdict, which replaces Templar’s Verdict with a slightly stronger version and has a 50% chance to activate Hammer of Wrath. More compounding procs on top of the ability that does half our total damage output.
- Hammer of Wrath’s damage is also pitifully low for a sub 20% health execute ability compared to all other classes with an execute.
Conclusion and PVP
Retribution’s main problems are:
- Lack of damage variance (half of Ret damage output in a single ability)
- Overly proc-based damage modifiers
- Lack of mobility
- Lack of damage mitigation
Because of these problems, there is simply no reason to take a Retribution paladin over another class in competitive end-game content and PVP.
- Divine Steed (which loses 20% movement speed in Shadowlands if Crusader Aura isn’t active) is virtually useless and unwanted by the community.
- Divine Shield gets removed by more classes and abilities in PVP in Shadowlands.
All edits are for better readability