We just had Potency Conduits revealed, will be testing tonight but most of them seem straightforward, so here is some immediate feedback for Ret:
Ret Spec Conduits
I know #'s for balance are subject to change, but some of them seem very uninspired.
[Templar’s Vindication] Templar’s Verdict has a 15% chance to strike again for 15% of its damage.
[Virtuous Command] Judgment grants you Seal of Command for 4 sec, granting your Templar’s Verdict, Crusader Strike, Blade of Justice, and weapon attack a 10% chance of dealing 10% additional Holy damage.
These seem like the major conduits for Ret, and both of them amount to “Small chance for Small amount of damage”. Neither of these seem interesting or exciting. If we had abilities that cared about multiple small hits of holy damage as part of the core kit it could be more interesting (like old Judgment of the Crusader flat holy dmg bonus).
Covenant Ability Conduits
All of these seem to build further into problems with the Covenant abilities rather than solve them.
- [Prolonged Autumn]Blessing of Autumn lasts 30% longer.
Autumn is certainly the season we care about, but this doesn’t address the problems with season cycle itself. Ideally we would plan to have Summer/Autumn most of the time, Winter only really in pvp, and Spring for a utility healer CD. If ideally we want to time our seasons to match fight events, and Prolonged Autumn just makes that timing more irregular. If this type of conduit made the effect last into the next seasons, it would be more beneficial. Personally I don’t like either the season cycle or the 30sec buff micromanagement, but that’s feedback for a different post.
- [Righteous Might] Vanquisher’s Hammer deals 100% more damage and heals you for the damage done.
Relatively safe value for the ability. Nothing negative to say, but nothing positive either.
- [Ringing Clarity] Divine Toll has a 30% chance to cast twice on any given target.
The current issues with Divine Toll are from 2 factors.
There is a huge issue of Feast or Famine on this Ability. It feels powerful on multi targets, and not worth pushing on single targets.
Judgment itself isn’t as exciting as Avenger’s Shield or Holy Shock, and therefor the ability isn’t particularly exciting.
In situations where we have a full 5 targets, an extra holy power from the cast is completely wasted and the effects of judgment don’t benefit from multiple hits. On small groups it barely becomes better than normal Judgment uses.
- [Hallowed Discernment] Ashen Hallow strikes the lowest health ally and enemy within it for 20% of its effect.
Visually you have a large vibrant aoe on a large cooldown. Mechanically you have a cast time followed by a small single target trickle of damage. Adding execute damage to it is nice, but even then, the lowest health enemy/ally may not be the one you want to hit/heal.
Overall: Ret still faces many problems both mechanically and with balance. The Ret specific traits don’t have an impact on gameplay at all. If part of the plan for Conduit design is to balance out the Covenant abilities, it feels like we are moving in any direction but better.
Edit: Updating with some from Beta that were not on WoWhead. (Also number differences between wowhead - beta)
- Truth’s Wake - 10% more dmg from Wake.
Not really interesting or exciting, but I guess damage is ok.
- Light’s Reach - Blade of Justice +20yd range, +20% dmg
I think this is the baseline for what Conduits should probably go for. Scaling spec related power with some added dps bonus. Solid Conduit.