I would like to echo what seems like everyone here and even on Discord have said. Retribution Aura is “NOT" good. I’d like it to be a nice buff for my party members to enjoy, making Retribution a much needed class to bring along in groups. (maybe a group wide dmg/healing buff and gets stronger under the Pally’s wings. Or even has a effect under wings like a group wide stun when wings is pressed.)
Below are a few the collected feedback of many of the testers. And just above me, Fintusius has a good post about Ret needing much much more group utility. Let start with a Ret aura redo.
Retribution Aura Why should we be rewarded for people dying in our groups. I mean if people are dying we are wiping or I’m about to lose my arena match. It makes us look good on paper in raid progression. After that it become useless.
To speak a little bit about retribution aura, it feels bad.
Retribution passive aura on BFA is +damage/defensive when an ally dies stacks with wings.
Retribution aura on alpha is wings for 12 seconds, no defensive bonus obviously can’t stack with itself.
Retribution is out and Retribution Aura is in. It now provides wings for 8seconds(12 at lvl 56) when an ally within 40 yds dies. I am still firmly against having a DPS increase from an ally dying. We should be more inclined to want everyone alive rather be glad someone has died and you get a free DPS boost. With Shadowlands looking to provide players with more agency Retribution Aura seems like a stick in the mud. If I had to say something nice, gaining Avenging Wrath instead of a damage increase is much preferable.
Agreed, A paladin never wants one of his team mates to die and to buff you for this feels bad.
As for a comparison Retribution in DND imbues Words of Power into your weapon, which I think could work with the Holy Power system well. I thought of a few different reworks below.
- Retribution Aura - Grants you extra Holy Power by the amount of incoming damage done to your allies within 40yds. (This could have an ICD to not make it OP and limit the amount of HP generated)
- Retribution Aura - Increase Damage done by 1-5% depending on how much HP you are holding
- Retribution Aura - When your allies within 40 yards take damage it reduces the cool-down of Avenging Wrath by 1 second (again this could have an ICD to limit the amount of seconds removed from AW over a set amount of time)
Auras being back doesn’t really add anything to the class they didn’t need to come back, just set it and forget about it. Hopefully retribution aura gets completely changed I can’t see ever using it as it is unless there are 3 pallys in the group, would like to see it go to something that is usefully even if you are alone.
Retribution Aura : Makes no sense to have this as a Holy Paladin because why allow party/raid members die one by one in order to keep Avenging Wrath active for as long as people are dying - selfish aura and should be changed/exchanged for another aura that fits Holy Paladin.
Also, still no word on changing Retribution Aura. Wings proc on ally death is just bad and will ultimately lead to degenerate gameplay. See about every post above mine mentioning this.
I think the player base’s stance on Retribution Aura is pretty clear, but I’ll add my voice to it being terrible.
Redo Retribution Aura to give wings after using a certain ability each spec Paladin has to offer (Only wings can be granted every 45 seconds). But before that, make Retribution Aura baseline for every Paladin spec, make a new Aura for the bar because this goes baseline.
Retribution Aura - Sorry to start off on a bad foot, but this ability is a miss. Auras are supposed to be a representation of a Paladin sharing benefits with raid/party members. By having this compete for an Aura slot, any player that picks it is depriving their party of another Aura effect. If you want ideal value out of it, i.e. when the raid is dying at the end of an encounter, you’re choosing to take away 3% less taken from your allies, for your own personal benefit. I can understand the need for Auras, but put this back to a generic passive. This also has absolutely 0 value when alone.
Lastly, as many have echoed before, please change Retribution Aura.