Hey everyone, my name is Huckleberrie (This is only a char to also post on US since it gets frequented more often) and I am currently able to test Retribution Paladin on the Beta servers. I am maining Ret Paladin since the end of WoD and enjoy it to this day. I wanted to give some feedback and my thoughts about a few abilities, talents and the current covenant choices that could lead to some needed improvements.
Base Talents and Abilities
Seraphim and Inquisition
The problematic with these two talents persists and got recognized by Blizzard but awaits to be properly addressed. As beta progresses, we are still awaiting a meaningful change with those two talents and the possibility of them being a “valid” choice if combined.
The tripled Holy Power generation seems like overkill generation-wise for Ret. It makes Wake overcap by 4 Holy Power (Generates 9) and Blade of Justice overcap by 1 (Generates 6) and that is only when these two abilities are used at 0 Holy Power, which is not a regular case when in longer fights. In my opinion tuning it down to doubling the generation and giving us an amplifier at the same time (At least for Ret) could address the issue of overcapping and not take away the Builder – Spender – Builder – Spender gameplay. The amplifier could increase our damage output by giving secondary stats or flat damage to a certain builder or our spenders (just an idea).
Since Empyrean Power only triggers from Crusader Strike gives it a rather low proc rate from the get-go. Nerfing the proc chance of it to 15% (same as Divine Purpose) makes it even rarer and is severely low in my opinion. The damage buff that it grants is fine and shouldn’t be too high.
Blade of Justice
Blade of Justice is still not interacting with our Mastery because it’s a physical attack rather then a holy attack (Tooltip even calls it a “blade of light”).
The 100% dmg buff helps bringing it on par with the other Covenants, but its still lacking behind in single target fights. Divine Toll also lacks interaction with Judgement focused items, talents, etc. (e.g. Zeal and the Judgement Legendary effect) which is very unfortunate.
The toolkit of Holy and Protection Paladins works well with Divine Toll, but as of now this interaction is missing for Retribution. It could greatly improve the feeling of the ability.
The cast time is a real problem in my opinion because it heavily disrupts the flow of the current Retribution gameplay and serves no real purpose. On top of that the cooldown duration of Ashen Hallow feels terribly long for the meager value that it provides, compared to other abilities with a shorter cooldown.
Ashen Hallow provides some form of class interaction, because it enables us to use HoW outside of wings. This is a fine addition in my opinion, because it helps us having some damage output outside of wings. But as stated above the long cooldown duration makes this kind of unimpactful.
Furthermore, laying down a massive zone (maybe even too massive) and only dealing single target damage and healing feels weird and wrong to me. The random ticking single target damage and healing from the zone also feels like a bad choice. I think that it takes away too much control making it a questionable choice with mechanics like Bursting, Bolstering, etc. implemented.
Blessing of Seasons
Even after the “rework” it feels like an overall bad ability to use.
Blessing of Summer has the same problematics that Blessing of Might had in Legion, you either buff yourself to get the damage value or buff the person in your group that deals the most damage in which case you yourself are losing damage. Same can be said for Blessing of Autumn, which can also lead to desyncing on-use trinket with burst abilities due to its CDR.
Blessing of Winter and Spring both feel like a buffer, so you are not constantly in your damage boosting Seasons.
The overall concept of Blessings of Season doesn’t strike me as a good mechanic for Ret in general. In Raid and M+ scenarios it makes us feel more like a supporter class then a DPS class compared with the other Covenant abilities and can lead to frustration.
By far the most boring of all the Covenant abilities to use as it doesn’t impact our gameplay in any shape or form. In AoE scenarios it’s not even a free Divine Storm but a free Templars Verdict as you would regularly cast a Divine Storm and not a Templars Verdict.
During the latest iteration of changes, a 1 Holy Power cost got added which reduced its efficiency even more from a free Divine Storm to a 2/3 Divine Storm.