I’d like to share my thoughts and experiences regarding the Solo Shuffle mode as a new player and new healer. As a person who enjoys playing a healing class and PvP, I’ve found the current iteration of solo shuffle to be quite dissatisfying and frustrating.
The main issue arises when playing as a healer. I often find myself babysitting DPS players who seem to have little regard for positioning and coordination. These DPS players tend to engage enemies behind pillars, neglect using defensive abilities when enemies use offensive cooldowns, and frequently break line of sight, forcing me to leave cover and become vulnerable to getting CC’d. When they die, I find myself on the receiving end of unrelenting verbal abuse about how I should play my class.
Moreover, the damage output of many classes is currently overwhelming, leaving me with little time to cast any crowd control before someone is brought down from full health to zero in just a couple of global cooldowns. This fast-paced damage output forces me to always be on the edge of saving someone just in case, as I cannot trust them to Iceblock or turtle.
The matchmaking system also appears to have its flaws. I frequently encounter situations where the lobby consists of an uneven mix of melee and ranged DPS. This often results in one player feeling targeted and frustrated, leading to ragequits that waste everyone’s time and result in no rewards. Just yesterday, I queued for three solo shuffle matches in a row, all of which ended with a ragequit because that sole melee/caster was getting bullied to death. There is also no good way of punishing leavers, because most don’t care about their rating. Some would even haltingly just AFK the remaining rounds to punish people who trained them in the first few rounds.
Compared to playing regular 3s matches, where I could potentially play 8-10 games within the same time frame as a solo shuffle, the time and rewards are significantly lower. In regular matches, I often manage to average 600-700 conquest points, assuming my win rate is half decent. Furthermore, I have the freedom to choose the composition I prefer, and the overall player skill level tends to be higher and more patient.
In the LFG, it amazes me how frequently players with 2k - 2.4k+ ratings willingly take a healer who is way way below their rating. You get easier games because you’re technically getting carried by gladiators, and you also indirectly get coached and trained by them too, receiving valuable advice and tips on positioning and how to improve my own gameplay.
So, in conclusion, when comparing the rewards of regular 3s versus solo shuffle, why should I, as a healer, bother queuing up for solo shuffle only to end up feeling miserable? The 50 conquest point lootbox simply isn’t sufficient; in fact, most of the time, I don’t even receive this lootbox due to people ragequitting.