But the post is clearly about TWW, and is what I was talking about. It is passive in TWW.
My only concern as a casual arcane mage is the removal of our instant cast tagging ability (Nether Tempest). I guess we have to run into melee range and spam Arcane Explosion still.
I know I mentioned this before somewhere but I don’t recall if it was in this thread. Personally, I have used ABarr for that ever since they removed its cooldown. Works especially well when also talented into Chronoshift. And when in situations where you need to tag mobs quickly the loss of Charges isn’t really a factor.
Can always use slow as an instant-tag.
Terrible take, you never use it in pvp unless its clearcasting lol. Also having it be proc only makes me have to worry less that I waste the big missile where it does 100% inc dmg, on a non clearcasting missiles.
That’s the point I just made; when clearcasting procs, it’ll be more difficult to get arcane Missiles off since more than likely they’ll increase the damage.
Why I made the suggestion that presence of mind offer some sort of immunity to interrupts but not silences.
And lastly, turning specs into arcade style with “use only when procd or flashy spell icon” feels terrible. What happened to play your way? Even if it isn’t optimal, so what? Give the player more options.
That’s all.
Guess you could slow tag everything, even with mass slow? Lol. It’s something, I guess.
Yeah it’s not like there is anything else useful in the messy class tree we have anyway, might as well get some utility out of it.
Correct me if I’m wrong, but if there are other players around, Slow won’t be enough because it doesn’t do damage, right? Maybe my information is outdated, but I was under the impression that if another player kills the mob you need to actually do damage to it to get credit for the kill.
And honestly Fire Blast would be a great candidate for “I just need to tag a mob” if it didn’t have a cooldown. If they really want us to hold onto some aspect of another spec, they could at least make it so that there’s no cooldown on it for frost and arcane. As long as the damage remains negligible (so that we don’t want to spam it for damage reasons), it could easily fill that niche.
That was suggested on day one of the announcement. Also to change the universal cross spec frost spell from Frostbolt to Ice Lance, exactly for this reason. Fell on deaf ears then and will again now because zero thought is put into these decisions and they very rarely listen to feedback.
100% agree. Ice Lance would be way better. Especially for tagging and spell reflects, since fireblast is on a cooldown.
I also wish Cone of Cold had a 90% slow, that degraded over-time to like 40% (10% per second). Ah well
If they make the spec slightly less bloated/complicated that would be fine, but it feels like they are going the disc priest rework route.
I really hope that is not how it ends up, the disc rework made me so insanely bored while playing the newer “easier” version of disc when I enjoyed the harder prerework version.
Please change the cooldown on Arcane Missles. It is messing up my entire play style and I hate it.
Arcane Missiles doesn’t have a cooldown. I am not sure what you mean? In TWW it will only be castable while you have the Clearcasting proc but that also doesn’t have a cooldown, it’s a proc. I think what you mean to say is that Clearcasting doesn’t proc often enough which is definitely true and something they need to tune.
I have also been suggesting this for some time, especially if they still want to consider mana as a resource rather than ditching it and building the spec properly using concepts that arent from 2006. I mean, even though Evokers aren’t exactly thrilling to play, you only need to look at the idea behind their playstyle to see what Arcane could have been if they’d spent any time at all on it in the past 15 years (and didnt feel like they had to squeeze out a quick-fix new class to pull people in). Build/spend, have ABarr as the cleave/AoE option and a disintegrate as the ST version. But nope.
That disappeared some time around WoD/legion. Blizzard no longer wanted you to have fun and play how you wanted, but instead wanted to push you into what they wanted you to do. The latest version of talents is even worse for it.
If they wanted to go with builder spender, what they need to do is stop docking mana efficiency between burn and conserve: at the end of the day, when mana matters, your dps is all about how much mana you generate and how efficiently you convert it to damage. in the current arcane design, the only reason why “burning” is a dps increase is because you happen to have extra mana, (extra unused mana doesn’t become damage). That’s also why the resource generation and management aspect of arcane hasn’t worked: your conserve is generating dps in the most efficent way. It’s also why haste has been garbage: it doesn’t build resource, so it’s effectively a dead stat.
I’ll give a simple example to illustrate this, because i realize that might be hard to understand: if you had outrageous haste without taking the talent that makes ab return mana, your best rotation would be building charges and immediately spending them. I think in single target you might even not want to go to full charges if you can cast faster than you regenerate.
This is also why df has been one of the best iterations of the spec: they’ve given mages enough extra mana to make it so they’re burning more often.
Yeah… your instinct was correct I am not really sure what you’re trying to say here. I mean everything you’re saying is correct but I don’t know what you’re suggesting? There is really no way to tie mana management in with the builder/spender archetype. It either needs to be a charge based system like what Evokers have or a fast generating resources like what all the other caster DPS use (Soul Shards, Madness, Maelstrom, Astral Power, etc). Giving Arcane mages an insane amount of mana isn’t going to achieve anything. The rate of regeneration is the key factor, not the amount of the resource.
Okay that’s basically what i was trying to say
I think i misunderstood. I’ve thought of arcane as a builder spender in terms of mana in the past. I was pointing out why it didn’t work.
I totally agree with reworking how resources work and getting away from the mana management aspect.