Feedback on Classes in Dragonflight

Also, we don’t see eye to eye fundamentally on what seems fun. Freely swapping around talents is better because of where the game is today and how gaming has changed the last decade–its the smart choice for playability. That said, needing to swap my builds around every other pull in raid isn’t interesting to me (it’s a UI maintenance cost to play the game) and I will look for a general purpose build to suit as many needs as possible. To me, that’s why I’m fine with up to 3 points (10% available pool) to grab something as critical as an interrupt, but to ask for anything more would be a tax to play that class. Further, classes that never had the issue before (namely Warrior, Rogue, Mage, and Death Knight) should just get it in their baseline skills. For opening options on hybrid-like classes, leaving it as a low cost talent is more than reasonable.

(PS-- it is baseline for Rogue, so I feel Blizzard understands everything I outline here.)

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This is one of the reasons I’ll be eager to see what the system to save and load presets looks like. I could see myself having 2 or 3 builds for dungeons depending on what the M+ dungeons look like and then another 2 or 3 for raids. If creating and swapping between presets is easy then I don’t mind sitting down once to figure it out and then just using the presets after that.

I understand and I have friends who play like that. To me, if I need to configure anything more than once and change based on what I’m doing, the fun level drops fast because the character loses permanence. I unfortunately need that to feel some identity in what I’m playing.

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I’d say it’s a combination of size of the first wave, who has been selected, and the content available for testing.

To effectively test classey you need dungeons, raids and pvp. Right now we have world questing through one zone. The most likely pick for that will be evoker, esp. for content creators.

Then there’s the general size of the first alpha wave. It’s small, and probably the next few waves will still be small. Going my memory, the alpha forums were all that active, only once beta started with bigger waves did the activity come. Given the short test timeframe, more/faster invites might still be a good idea if the servers are stable.

I think everything looks very inspired so far. I will say that one thing I personally would like to see more of are class identity options.

Something simple for example is giving Enhancement Shamans the option to use a Two-Hander again like you did for DK’s. Even giving Survival hunters Dual Wield as well.

Flavor and options are always a plus!!

That’s nuts! I didn’t notice that part.

As a player who wants to stay in dracthyr’s draconic form most of the time, it’s really annoying that I get switched back to visage form every time I mount, just to stay in a blood elf visage form when I dismount. Not looking good so far. Why would I want to spend most of my time looking at a race that already exists?

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To be fair - all of the trees are terrible. But yes, DK is egregiously worse.

Out of curiosity why do you think this??

At minimum the shadowlands dungeons are available. Plenty of PVE combat testing to be done.

I HATE the Outlaw tree. If i wanted to play Sub, I’d just play Sub, Shoehorning Shadow Dance into the Outlaw tree is lazy and leads me to believe Blizzard is out of ideas.

Don’t have Alpha but just by looking at the tree and how they work please change the restriction of having to use up certain amount of points before moving on down the tree to level restriction i rather save my points to use as i please with out having to chose talent or skill i don’t want. If not then there is no point to trees.

I think removing lust from hunters is a great idea.

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Pretty sure shadow dance is in the rogue class tree, not the outlaw tree.

Shadow priest is looking great! I’m excited! :fox_face:

Thank you SO very much for thinking of players who don’t need to fine-tune talents because they don’t PvP, raid, or do M+. In the past I would just go to one of the fan site and use what ever talents they suggested; however, those talent trees are usually geared toward raiding, and not toward average casual questing (leveling) players like me.

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Restoration Druid Changes/ Suggestions

Force of Nature
Summons a stand of 3 Treants for 10 sec which immediately heal allies with Healing Touch.

(Brings an ability normally in the Balance Tree to the Resto tree, with a bit of a healing twist to it. This existed during the Mists of Pandaria expansion. It fits resto’s spec fantasy as they deal primarily with plants & nature to heal. By having the Treants cast Healing Touch, it also, sort of brings back Healing Touch to Druids which was a beloved original Druid spell. I would put this talent diagonally down from the Stonebark talent.)

Insect Swarm
Command a swarm that heals allies or deals Nature damage over 12 sec to an enemy target, and increases the effectiveness of your periodic effects on them by 25%.

Upon expiration, jumps to a target within 25 yards, alternating between friend and foe up to 3 times.

(Effectively merging the animation, icon, and spell name of the original Insect Swarm with the modern day usefullness of Adaptive Swarm to make spell more inline with the Druid class fantasy as well as bringing back that beloved nostalgia of the original/ iconic Insect Swarm.)

Living Seed
10% of your overhealing received or done plants a Living Seed on the target for up to 10% of the caster’s health. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.

(This is a merger and blending of the old Wrath of the Lich King talent and the Nightfae conduit Empowered Chrysalis. It addresses some of the issues resto druids have with over healing. Often times when a Druid has a hot on a target the health bar will get topped off by another healer, resulting in the hot over healing as its ticking on a fully healed target. Since Dragonflight is going back to a more classic state of mind and wrath classic also coming out soon, it would be nice to see some of these older talents and abilities people liked being given a new purpose or a breath of new life.)

Leech Seed/ Haustoria
Place a Leeching Seed onto an enemy target slowly leeching health from the enemy target over time and redistributing the leeched health to nearby party or raid members.

(This is an interesting way for a healing over time specialization to gain a new ability inline with their playstyle, but is different from all current healing over time abilities and spells. We’ve seen game design move more towards an expectation of healers to deal damage on their down time, which I don’t agree with, but I digress. This is a happy medium, healers now get to deal some damage as a happy consequence of healing. This spell could have an interesting synergy with Adaptive Swarm/ Insect Swarm as it jumps from ally to enemy which would mean even the offensive part of Adaptive Swarm would benefit healing as it would increase the amount of health leeched from Leech Seed. This spell is inspired by real life parasitic plants their root systems are known as haustoria which could be a decent name for the ability.)

Improved Incarnation Tree of Life
Adds a second charge to Swiftmend while under the effects of Incarnation Tree of Life.

(Basically just adding the old Prosperity talent into Tree of Life. Felt appropriate to add a bonus to Swiftmend during Tree of Life)

Talents To Remove:

Adaptive Swarm
I suggest it be merged into the old Insect Swarm ability. The original Insect Swarm is an iconic original druid ability, that should be brought back and retooled with the usefulness of Adaptive Swarm. That way its less undeathly/ death knighty and less carion/ blight looking/ themed and more about nature and insects pollunating plants and flowers, as well as protecting the druid by stinging enemies. This is more inline with the class fantasy of Druids this way but still maintains the usefulness of the ability.

Convoke Spirits
Generally a fairly uninspired and unoriginal ability. It’s essentially spamming a bunch of spells in an over powered manner. This is something akin to the creativity a seven year old would come up with. This spell isnt enjoyed because of the flavour or interconnected creativity with other spells or abilities. Its only liked because its powerful. If it were to be replaced with something as powerful or useful it would not be missed. Further to that its not really inline with the Druid class fantasy. Druids dont really convoke or commune with spirits or ancestors. This is much more inline with the Shaman’s class fantasy and how they heal. Since they are elemental/ ancestral spirit healers. Basically replace with the Leech Seed ability I suggested.

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I phrased that wrong.
But because shadow dance is now in the class tree and not the spec tree, with all the ambush abilities, Outlaw becomes sub part2 ambush boogaloo. the left side of the Outlaw tree simply becomes the sub playstyle but with ambush. lame.

the right side of the tree is focused on guns. yet no Concealed Blunderbuss or 4 piece set bonus, which are one of the very few things i liked this expac, oh, and no bone spike. the only covenant ability i actually enjoyed.

I know things are subject to change, but it seems blizzard is pushing this playstyle into Outlaw. Im not looking forward to it at all.

Please give back ret paladins talent “Long Arm of the Law” and remove steed. I can’t stand that ability or how it looks.

Wow I completely agree with this awesome idea about lone wolf MM hunters being able to hero without summoning a pet!