This is from the perspective of DPS DK, and the trinkets available to them.
Raid Trinkets
Mad Queens Mandate
Feels like a callback to An’shuul, but shadow-flavored. Big damage with a cast time, though this one comes with some CDR if you kill an enemy with it and a heal, which does throw an interesting twist into the tried and true formula. Tuning on it right now feels off though, with it doing significantly less damage than competing trinkets, which may be a result of some of its budget going to the heal and CDR effect. Hard to say for sure, but might need a second look tuning-wise.
Field Operative’s Transmitter
Okay, this ones a bit of a curveball, seems like a throwback to the original (but scrapped) design of Whispering Shard of Power.
The Good:
- The directions are generally pretty visually clear
- It mixes things up, and makes you contemplate if its worth doing the thing for the buff.
- What you have to do is incredibly simple
- Duration is long enough to where you can often wait it out if things are dangerous
The Bad:
- Sometimes the directions it gives pushes you into undesirable areas, might spawn or move into a swirlie on a boss, which may bait people into bad positions. Mostly a skill issue.
- Some of the effects are a bit visually small, most notably the small electric orb, could very easily get lost in the noise in a busy encounter.
- The Jump instruction is something people will need to learn the visual of, it’s not immediately clear what you need to do unlike the others. Just get 3 crystals above your head. Might be worth trying to make a more clear visual indicator for this one?
Overall, I quite like this trinket and its concepts. Really throws me back to Eternal Palace doing Azshara with all her weird directions. Similar to that fight though, I imagine people will optimize the fun out of this one with Weak Auras. Power on this one seems generally fine, albeit doesn’t seem super great for burst specs, and more in line with sustain specs.
Ovinax’s Mercurial Egg
Generally a passive trinket, it’s got a quirk in changing what it gives when you move (or don’t move), but, still feels a bit bland. Wish it did just a bit more. Pausing the effect with its on-use effect does give players the ability to do the opposite of what they are encouraged to do with this trinket depending on if they prioritize Primary or Secondary stats, which does give it a lot of flexibility to not punish specializations like Windwalker or Outlaw who generally don’t scale particularly well with secondary stats. Overall, seems solidly tuned for what it is already, but might be a tad too powerful for sustain specs.
Sikran’s Endless Arsenal
Pretty run-of-the-mill arsenal trinket, seems we get one of these every expansion now. This one does throw a bit of a curveball into things with the buffs each gives, being more utility-focused rather than damage-focused is quite nice. This does give the damage effects a lot of room to breathe damage-wise, and none of them feel particularly weak to use. Overall, this trinket I’d say is just about right tuning-wise.
Skyterror’s Corrosive Organ
Use trinket with a proc effect after use, pretty run-of-the-mill, but does its job. Tuning seems fine, but there’s not a whole lot to say about this trinket.
Dungeon Trinkets
Skarmorak Shard
From an Unholy perspective, this trinket is a godsend. 1.5-minute cooldown, Mastery buff, extra benefits when enemies die?! It’s just a match made in heaven to be a near-perfect trinket for us. The downside of this is it is a season 1 trinket, which might very well leave us high and dry again in Season 2 and onwards due to the sheer overabundance of 2-minute trinkets, and lack of 1.5 and 3-minute trinkets. So many specializations get a wide variety of choices, while Unholy is often left with just 1 trinket per season that works well enough for it. With its new 1.5-minute damage profile, this will limit the pool further.
This trinket is currently tuned quite well for Unholy, not overbearing like Puzzle Box, but, strong enough to be an obvious go-to.
Sigil of Algari Concordance
This is the trinket I’ve spent the most time testing, due to all the weirdness associated with it.
So, first things first, the pets summoned by this scale with Unholy’s pet damage modifiers, may lead to a skew in its potential and may be overbearingly strong if not tuned to account for this, or the interactions removed. I personally do believe letting it scale with pet damage modifiers is desirable though, as these interactions are quite rare it results in a nice little change of pace where a trinket that may not see much use, suddenly is just really good for some specializations.
Next up, onto the weirdness, since this trinket uses a periodic effect to trigger the pet casts, its pets don’t currently scale with haste at all. Not sure if this is intentional, but, figured I’d point it out anyway. The next weird bit is the “signature” ability each of the summons casts seems to be a bit random, sometime within the first 3 ticks of the periodic effect. Not that this is really a downside, just a bit of a weird quirk with the trinket that makes it even more unpredictable when combined with its incredibly low proc rate of 0.5rppm.
I do quite like that Silvervein will change what is cast based on the number of targets present, switching from Lightning Bolt to Bolt Rain in AoE, which gives this some nice flavor and is never useless in any scenario.
Overall, I do like this trinket, it adds a nice bit of immersion into The War Within’s environment and links into the Earthen Dwarves quite well, while providing some interesting abilities and use cases. It being as random as it is does bring it down a bit, as proc timing will lead to pretty massive swings in damage with the current tuning. Might be worth exploring increasing its proc rate, and reducing its damage to reduce its variance.
Oppressive Orator’s Larynx
This trinket taunts me. Every time it’s ready to use, I can’t seem to get more than 3-4 stacks. As soon as I use it, the stacks go to 5+. Quite frankly though, that’s a good thing. Fits the theme of the trinket incredibly well, and very well might have been bias on my part watching the stacks more frequently off cooldown than when it was ready to use. Overall, I quite like this, though I do wish it was a bit clearer on the tooltip that each stack of the buff is a 25% increase to the use damage, right now it doesn’t explain very well that current stacks increase the damage of the use effect per stack which may mislead people.
Tuning on this seems generally fine all things considered.
Ara-Kara Sacbrood
I’m going to nerd out a bit to whoever designed this. Whoever you are, you are a legend. No one is going to ever see the names of some of these spells, but you still took the time to name them in quirky and fun ways. It may have only been 5 seconds out of your day, but it went miles in making me smile when digging into how this thing really works.
Anyways, now that I’m done nerding out, a stacking primary stat proc trinket, with a damage component on it is an interesting twist on the norm. Waiting 1 minute until your first Spiderlings are ready to Spiderfling to enact their Spidersting though might be a tad much. This does lead to this trinket being a bit more of a ramping trinket the later you get into the fight, as you then have enough Spiderlings to pretty consistently fling. It’s a bit reminiscent of Elementium Pocket Anvil in that regard. Though, id love this trinket to not be thrown to the wayside as niche, because it was clearly designed with a lot of love, and a designer who was just having fun. Might be worth looking at its ramp time and adjusting.
Void Pactstone
Hard to gauge its tuning currently, as its haste buff currently doesn’t work. (Missing the haste stat in its misc_value data). Deals a respectable amount of damage, and works kinda like a reverse Grieftorch with it requiring you to die to trigger its big explosion. I like the design overall but worry it might encourage some to sacrifice themselves for damage checks. On the other side of the coin, enough people wearing this on a near-kill attempt of a hard boss might be the difference between a kill and a wipe.
Remnant of Darkness
Really interesting take on a stacking stat trinket. While it’s incredibly simple, just attack to stack buff, at max stacks it throws a wrench into the mix by transforming you into a void-touched being, doing some AoE damage, and even keeping the stat buff until the transformation expires. All while you’re still able to do everything you usually do!
While I do really like the design, tuning on it right now seems incredibly low, and should probably be looked into.
Overclocked Gear-A-Rang Launcher
Pretty interesting concept here as well, on proc effect to deal some fire damage, with a CDR effect on the use whenever it procs. It being a targeted ground effect does make it a bit hard to try to use though, combined with the speed of the projectile it triggers. Though all of that is in theme with the trinket, it is meant to be a fast-paced, uncontrollable machine after all, but in terms of UX, could use a bit more polish.
Tuning-wise, seemed a bit lackluster in my testing, but, DK doesn’t generally love pure damage trinkets, so my perspective might be a tad skewed on it. Worth double checking anyways.
Ravenous Honey Buzzer
I f*kin love this thing. It’s so derpy and fun and doesn’t even take itself seriously in its tooltip. My only wish for this trinket is that we could turn while riding the bee. Although I do understand that might be a little overpowered giving anyone who can use this such a fast movement speed effect, in the name of just dumb fun, that’s my only wish for it.
Tuning-wise, this is another one that felt a bit lackluster, but, same as above, my perspective might be a tad skewed due to DK’s general trinket preferences.
Final Words
Trinkets this time, at least for Melee, all seem to be generally quite good and fun trinkets to use, with some decent thought put into every one of them. There’s a few that could probably use a bit more attention, a bit more polish, but, none of the concepts are bad at all, which is a great thing to see. The entire rewards team this time is absolutely killing it, keep up the good work guys.