I think i can speak for anyone here that plays video games, or plays m+ that this affix is the most chemo inducing, death bed giving, aids infested crap that has been implemented in the game since keystone deletion has been taken away from the game.
Oh boy, where do i start. The arcane emissary that makes all the adds around it immune to interupts,stuns,knockbacks,any form of CC etc. and then that emissary being placed in notoriously ruthless caster add spots. For example in Atal Dazar on the left side with a confessor and augur, both requiring multiple kicks just to be killed, or the still massively overtuned casters in Kings Rest after 2nd boss. I just fail to see how this is “fun” especially considering tanks in this game get annhilated by casters? Its just a straight up punishment and had no thought put into it.
The shadow add “Dps race” what a cute name some people actually give this mob. 8 second 50%+ max hp wave of death that will wipe your group on the 3rd cast. The simple solution is to just LOS it, but the fact you have to peak in and out to dmg this mob so you don’t die is so mind numbingly slow, meticulous, and boring. “Bring a heavy ST class” you’re actually pretentious if you think that is going to solve the issue of this add, you don’t bring a heavy single target class to M+ for one f-ing add, youre going to bring heavy utility high dmg classes like rogues and demon hunters that have great single target and aoe further establishing the meta.
I’m just going to skip the last emissary since i kinda like the reflect aura add, and the reason why is because the meta healer, the resto druid, can just moonfire the thing away and use thypoon so atleast this add isnt really that big of an affix.
I think from just talking about this seasonal affix, its clear to me the 4th affix idea has tremendously failed. All it has done is solidify the meta in every season harder than it did in legion ( not counting the tank/healer spot that has always been 1 and 1). Infested in season 1 was not fun because there were 3 rotations of it that interacted with the 12 rotations of affix. And it was clear to anyone, that 1 of the 3 infested rotations had like <5 infest in the entirity of the 10 dungeons while the other 2 weeks had 20< and you were just punished for playing the game on the off weeks where the infest was actually nonexistent.
Reaping was a godsend of an affix. Man, if this affix was in legion( along with keystone deletion so no one had to play Seat ever) during the actual primetime mechanics of m+ like gear swap, legendaries,and trinkets that actually did something people would be calling for legion 7.3.2 legacy servers way before f-ing Classic.( I unironically do) The only downside to this affix was i would say, it was influenced way too much on the failed class design of this expansion. Outlaw rogues were and still are way too op doing more than any class in the game with just bladeburry, prot warriors being a tank doing more Burst Aoe than any class in the game, and the fact classes give 5% bonus physical/magic dmg that you can’t buy from the AH and then incorporating that skillset in a 5 man dungeon.
And now Beguiling, or should i say, Infested 2.0 . It will have the same problem as infested, there will be a rotation of the affix that has the best placement of those Hepatitis C ridden Naga or the absence of and its interaction with the affix rotation week (Week 1,Week 5, i pray have the best beguiling week so you can still have some fun on those weeks and then play some Minecraft for the other 10 weeks) And it will solidify a must have Meta comp like the previous seasons have due to a combination of how this awful affix works and what classes work around it while still contributing the most to the core dungeon and the timer.
I Would also like to conclude this grammatically forsaken ramble with a final thought, and thats people play m+ for the higher scaling, not the affix. Affixes are nuisances that have not been designed well in accordance with the dungeon for BFA, they simply make pulls you did one week not possible the other and slow down/punish high velocity gameplay for the sake of “strategy”? In the glorious 7.3.2 , every affix week was amazing minus one (bolster + explosive + tyran —who would’ve thought these two affixes that punish chain+mass pulling being put next to an affix that doubles boss length would be awful?) and you could actually play the game.You could play any dungeon on any week except Seat because that dungeon had the Kings Rest scaling.Now its just you wait for 2 or 3 out of the 12 weeks in the rotation to play the game and this is because of the lack of affix balance with the dungeons.