Dragonflight Season 3 Mythic+ testing begins on the PTR realms Thursday, September 14. The test period will start on Thursday, September 14 at 10:00 PDT (13:00 EDT, 19:00 CEST), and end on Monday, September 18 at 10:00 PDT (13:00 EDT, 19:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties.
This first weekend includes 6 of our season 3 Mythic+ dungeons featuring both Dawn of the Infinite dungeon wings and updates to the doors in Waycrest Manor:
• Galakrond's Fall
• Murozdon's Rise
• Waycrest Manor
• Darkheart Thicket
• Black Rook Hold
During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Valdrakken, and the nearby Dungeon Teleports NPC will assist you with transportation.
I’m looking forward to seeing how many healers do m+ during this testing and stop every pull for mana. Then decide if/when the mana changes go through to live, to not play in s3, because that is not a fun experience like healers have been saying. Leading to an even worse healer shortage.
I also plan to try healing this testing phase, maybe it’ll be fine, but my I am not confident on it being a fun experience with these healing changes.
Is there a specific reason on why Throne of the Tides is not available for testing? If they’re planning on NOT including the dungeon and swapping it with literally anything else, that’d be cool too. Maw of Souls waiting room btw.
Please refrain from going the same route you went on S2, where we had all this test going on, closed the test rounds and then at the eleventh hour you had a knee jerk reaction and proceeded to do massive buffs all dungeons and didn’t test them whatsoever.
That’s the whole reason S2 was such a disaster until you guys nerfed the dungeons in masse, in many cases undoing those eleventh hour buffs you did just before Season started.
Also, you should prob take a look at Atal’dazar stuff. While the removal of 1 honor guard in the pack before Vol’kaal is greatly appreciated, i’d consider redesigning or nerfing the saurids due to both their high damage and the fact the most optimal strat, as it was in BFA, is still to abuse the snap trick to negate their mechanics. I’d vote as a concession to remove the snap but nerf them or make their mechanics interruptable via mass-CC in the same veins as underrot trash.
Murozdon’s Rise is massively overtuned and needs at least 50% across the board nerfs to be remotely doable, Morchie needs to be completely redesigned to make it very clear where safe spots from breaths are because right now it’s nearly impossible to see those hats and adds should not spawn on you and oneshot you. This dungeon is completely broken tuning wise…
Spark of Tyr debuff on Tyr boss should not be ticking for 125k/tick and then explode for 400k on top of that when you are already at 10% HP or less from its ticks.
AOE on trash after Tyr is absurd and should be nerfed as well.