Okay, let me preface this with: I am SO happy this dungeon is back because it was my favorite BFA dungeon (Would have preferred not to have to do underrot again, but its whatever).
However, in S4 you came up with the Void lord skip affix (Awakening or whatever?) because having stealthies was darn mandatory in this dungeon. Otherwise you’re at like 100% trash before the 3rd boss.
So, either Trash needs a massive % drop so you’re incentivized to pull it, or you need to just flat out remove some packs. Cause I’ll bet my knickers the general public is going to require you to have a rogue or everyone to have invis pots in order to run the key. It’ll just create a toxic situation with the feeling of mandatory invis.
Adding in Brackenhide.
So, we were doing +20 with only Fortified.
Scented Meat: Damage needs looked at, unless you’re expecting us to have twice the HP currently.
Bloody Bolt: Damage needs looked at, unless you’re expecting us to have twice the HP currently.
Okay, really, I could repeat that. But the trash was ridiculous. The bleeds/poisons kill you in <5 seconds. The poor healer trying to keep up with the fact that multiple people were getting them at once… lawd.
The first boss. Pray your group pops defensives during the Gash Frenzy, cause if not they’re a goner. First boss felt like a raid boss compared to the next two. That being said, we got them with lust, but lord have mercy. Perhaps better visuals with the Savage Charge, too?
The random frontal on the slime boss was definitely something. The DK tanks purgatory never activated once the entire dungeon.