Hello! I agree with many of the things stated so far in this thread, but I wanted to focus in on some discontent with Fists of Fury.
I’ve heard that many dislike the feel of FoF, including myself, having to cancel the channel in several situations, and what its use case is in single target. It doesn’t feel the best to press in single target for damage, and many find the channel time to be to long and a little disruptive to the flow of the spec.
As a potential fix, I would suggest drastically increasing the tick rate and reducing the damage to more closely match the visual and audio effects of the skill. It only having 5 or 6 damage instances on a single target feels disconnected with what your character is actually doing. This also has the added effect of making mistimed channel cancels less punishing if we are going back to legion style touch of death.
As many dislike the fact that its a channel that feels like it lasts forever with low haste values, a more drastic rework to the ability could look like the monks 7-sided strike from Diablo 3. You could press it and storm, earth, fire clones could spawn and deliver a punch and disappear repeatedly. It could effectively work like killing spree for rogues but without the loss of control, or just like the current FoF but without the channel lock. Damage would need to be adjusted of course. But it would have big visual impact as a windwalker signature ability, similar to something like eye beam for demon hunters. (yes this is a selfish ask, but I love the flavor of 7 sided strike so much.)
Regardless, this is my interpretation of FoF, and even if its not in line with the design goals of the ability or its intended use, this it what it feels like it should do in my view and those of others, so hopefully that’s something that’s taken into consideration.
Excellent work so far!