Mistweaver feedback on the 9/13 build:
As OP as it was, the nerf to instant Vivify feels extremely bad and as much as I’d love to complain about how it’s too heavy of a nerf, I think it’s more constructive to instead ask (beg) for more control over the proc, and I have a few ideas of how they could do that.
I’m looking at this from a rangeweaving perspective, or at least from the perspective of someone who runs a non-fistweaving build, and with that in mind I also want to put out a few simple concepts for how the rangeweaver playstyle could gain some viability as a DPS without having to invent us a whole new set of abilities.
I agree with the developer’s note that having Vivify be instant all the time with its current functionality is probably too much of a good thing and reduces “decision space” especially with the new buffs to other parts of our toolkit… but working around a proc with independent timing isn’t fun. I’m not sure if delaying using the instant vivify delays the next proc - which would give us back a fraction of control - but it still doesn’t feel great, and it also sounds like it might be too easy to waste if we’re already hard casting a few vivifies at the time. Also, something we can control > something we have to track.
Looking at the developer’s note, if they’re concerned about “obsoleting” Soothing Mist (which it sounds like many agree is already an obsolete or at least a disliked part of the toolkit), how about giving us reasons to want to use it? What if we baked this instant vivify proc into something we can strongly affect and control by using soothing mist beforehand?
Just a few implementations I could imagine:
A) Every 1 sec spent channeling Soothing Mist gives you 0.5 seconds where Vivify casts instantly, beginning as soon as Soothing Mist ends/is cancelled.
B) Channeling Soothing Mist for its full duration makes your next 2 Vivify casts instant.
C) Soothing Mist increases the cast speed of Vivify by 12.5% per tick (up to 100%) for 4 seconds, beginning once the Soothing Mist cast ends/is cancelled.
I’m sure this sounds absolutely disgusting to people who already hate Soothing Mist, but I’m still hoping someday they’ll give us some exciting ranged DPS options, which brings me to some simple concepts for ranged DPS, most of which are about manipulating interactions between existing abilities:
Again, just some concepts I’d love to see realized:
A) Every X seconds spent channeling Crackling Jade Lightning increases its damage by Y, ending when the cast completes. When the cast ends/is cancelled, it triggers a small AoE burst centered on the target that deals more damage based on how long you channeled for. (To make this work we’d probably want a longer maximum channel duration than it currently has.)
B) Every target hit with Chi Burst causes our next Crackling Jade Lightning to strike an additional target. If Chi Burst hits less than X targets, the damage of your next Crackling Jade Lightning is increased by Y.
C) Have your jade serpent/white tiger statue function differently, where you place it and then channel/cast heals into it to trigger different damaging effects (see the above concepts for ideas).
D) Channeling Crackling Jade Lightning for its full duration empowers your Spinning Crane Kick to deal X additional nature damage for Y seconds, beginning when the cast ends. (Or really any kind of temporary buff with a similar trigger.)
E) They could just copy-paste the AoE jade lightning and spammable single-target Chi Burst used by the friendly NPC from the Tank Proving Grounds scenario, replacing our kicks with them. You’d probably want these to deal a bit less than their melee alternatives since they have the benefit of being castable at range.
F) Corrosive Dosage LET’S GOOOOOOOO? (even I don’t know if I’m serious about this one, but I couldn’t leave it out, even though the version we get in Torghast is massively boring on its own)
I know I’m in the minority here asking for rangeweaving options, but… thoughts?