But it costs a GCD, so it’s actually an HPS loss (before factoring in extra gust healing–but if you’re using it on mastery procs instead of EF you’re losing a different battle, oof) until you are in situations where you hit 0 mana. Granted this views healing per gcd simplistically, but I think you’re still looking at, at best, a wash in a lot of situations.
Overall the MW covenant skills just feel so dull compared to other healers. If some people like the MW stuff and the solution is for me to reroll that’s fair, but I thought the idea was to have different options for different cool tools. Right now MW feels like it has 26 perfectly good hammers but no wrenches, screwdrivers, pliers, tapemeasures, etc in the toolbox. Compare it to other healers that have genuine damage-flexable abilities. AoE vs single target healing, core rotation abilities or CDs, even some cool utilities in there. MW has mana efficient AoE heal or mana burn AoE heal.