Feedback: Midnight Season 2 Class Sets

At least this is one way to solve something…

I was under the impression that class sets were trying to deviate play style from patch to patch, but the new 2 piece bonus is essentially the same as our current (12.0) 4-piece bonus (20% increase to agony). It’s not feeling very inspired here.

This also doesn’t solve the biggest issue with the tier set which is still pushing us to use seed of corruption in single target (before major damage tuning later on).

EDIT: Even a stacking buff (that harnesses the CDM) that increases our seed of corruption by X% at X stacks would be more fun.


Side note, but the hellcaller change is also becoming more baffling, since it completely contradicts our set bonus (which wants us to press more seed of corruption) by eliminating seed of corruption from the blackened soul qualifier – I’m not sure I see the design goal at all.

Three questions come to mind:

  1. Is this intentionally trying to make hellcaller affliction only press unstable affliction to interact with our hero talent?
  2. Where does seed of corruption (one of our main spenders and key talent points) interact with this hero talent tree?
  3. How does this design direction function in other gameplay areas like multi-target situations vs single target situations?

The answer to all three questions at the moment seems to be leaning to: “we’d rather you not press seed of corruption as Hellcaller”, which doesn’t feel particularly great as a class with two main resource spenders.

Halariously, this change would’ve been great under the previous iteration of Malefic Rapture, where you could’ve juiced the blackened soul increases on the UA target.