FEEDBACK: Mechagon is fun, but Nazjatar is not fun 👎

I agree with the OP points.

Also, if Blizzard would have had an anti-grav pack equivalent for Naz such as being able to pick up a fun flying sea horse mount that lasts 20 min at corals at the flight points minimum…with other corals around the area…Naz would have been so much more enjoyable and very fun.

As it is…for me…the experience of just getting around is just dreadful…others described this perfectly… and I would add the confusion generated by using 2D travel in a 3D trail system makes the game experience one of checking a map over and over rather than being immersed in game.

Not to mention in Naz without any form of flying the only way one gets to a silver announced to participate is if you happen to be there locally…so what is the point. At this point the only way to remediate this would be to add about a third more hit points to silvers so people have time to get there. Mech works better and encourages the fun of working/playing together.

I’m sure I will enjoy Naz more when I get to flying, but honestly, the gating and dragging out the non-flight time has been drudgery. There is also a problem with equivalent rep leveling between the two…lots of rep things to do in Mech…Naz not so much. It is as if Naz is not finished…there is hardly anything to do that will give rep daily. The drop rate for rep items is too low.

I love the artwork in both areas and the very fun of the Mech world very much but revered and flying can’t happen soon enough. I wish this beginning of Naz would have been something to look forward to each day rather than frustrating work to get this rep grind over with so I can finally start to enjoy the game again.

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