Mage in General: Feels great to be able to use other schools of magic again, for the flavor let alone some of the utility in being able to slow and kite easier in other specs outside of Frost.
Alter time is an amazing cooldown for both positioning and as a survival cooldown.
Using mana as a resource for abilities we don’t normally use is neat and the spells outside your primary tree hit hard enough they don’t feel useless to press in a pinch or with movement.
Spec Specific Issues
Fire: Still has the issue of not having a smooth rotation until secondary stats get expanded later on in the expansion and will lose the tools that made it more fluid to use with upgrade away from Hyperthread Bracers and Memory of Lucid dreams being gone as well.
Instead of the Mastery increase talent, perhaps adding a talent that adds like lucid dreams or the hyperthread bracers for folks who prefer that smoother playstyle.
An alternative being, make meteor baseline for fire since it has been the most picked talent for a long time, or, making the Kindling talent baseline to kinda fit in theme with fire anyways and replacing it with a talent like lucid dreams or the bracers so combustions can feel more powerful since pheonix flames no longer crits automatically.
Mage Specific Covenant Feedback for each Spec:
Kyrian Radiant Spark
General: The duration on the damage increase debuff on this would be nice if it was longer so longer cast times could be accommodated such as pyroclasm casts for fire and allows a more methodical approach for choosing spells to increase in damage.
Frost: Radiant Spark feels amazing when you use glacial spike on a 4th stack and it doesn’t make the rotation overly complicated other than needing to kinda time it to line up more with frost bolts.
Just like arcane, it could be improved by allowing flurry to be counted as a singular spells and series of damage in lieu of blowing three charges on it. Right now the best use feels like, 3 frostbolts into a glacial spike instead.
Fire: For fire this feels great for combustion windows to get those big nasty pryoblats in there to build into ignite, I only wish we’d been able to keep the 100% damage buff instead of capping at 40%.
Arcane: For arcane, this feels amazing for Arcane blast and even barrage, however, just like with frost, Arcane Missiles gets heavily punished for usage and counts each missile. If it were counted as a singular set of damage for the channel, arcane could see a lot more use with that even if it does kind of complicate their rotation and cooldowns more.
Venthyr Mirrors of Torment
Mages: This one in general, from what I understand there’s some cool legendary interactions with it, but it doesn’t have a lot of use unless a boss is casting that can’t be interrupted to take advantage of it. I think, even adding a dot component even a minor one in conjunction with it’s regular function would make it feel better in general.
Frost: The issue with this particular ability is though, adding frostbolt and giving it some cleave is helpful, that’s not where our damage really comes from. Even adding flurry to the cleave would help a bit to make it better. And for such a long cooldown, 10% damage increase for 20 seconds on a 3 minute cooldown feels kinda small in comparison.
Fire: For fire, the same issues stems where fireball is basically just our builder and not even a lot because as soon as we get a crit we’re changing gears to fireblast into a pyroblast. If this made our pyroblast cleave a second target it would be much more competitive.
Arcane: Arcane works pretty well with this talent because of how much time can be spent using arcane blast and it lines up okayish with our other cooldowns, though, adding arcane missiles on top of it or buffing the 10% damage would help it quite a bit as well.
Night Fae Shifting Power
Frost: This spell is cool looking and the cooldown reduction serves a purpose, but the cooldown reduction is so minor and requires so much risk to get it on top of breaking the rotation that it doesn’t feel worth it to use. If they wanted to keep the getting in close aspect of it, making it a spell you could cast and then move with would help it’s usability.
Increasing it’s cooldown reduction to help more with longer cooldowns would be great, or making it remain channeled and giving us the ability to cast it on the ground somewhere but requiring it to hit a target for the cooldown reduction would have it be more usable in separate situations.
Fire: A lot of this was covered in general notes for frost, but essentially the issue is needing to run into melee more and being easily stopped or disrupted by errant stuns, silences, or any other CC on top of being a small amount of cooldown reduction doesn’t make it attractive. Making it so that this gave more cooldown reduction, had range, or even had a neat combo like turning back the cooldown on say fireblast as well to reset our charges for a burst window would make it even better for fire.
Arcane: For Arcane, the ability to get our cooldowns back faster is almost to a point where it feels like there is always a cooldown to press which is nice, for the impact it gives arcane it actually feels rather balanced, though, for quality of life, being able to range cast it’s channel would be nice as well.
Right now, even as janky as it can be with channeled abilities, the Radiant Spark ability feels the best to use Overall for most of the specs and seems to be where most mages will get herded to in order to stay competitive.