Hi I do a lot of islands. You can check its honestly kind of weird.
the 8.1 changes were solid to overall flow of islands, particularly removing crocodiles from blocking every path. The way mobs are currently laid out is more or less perfect, no complaints. Rewards are also coming at a decent pace, no complaints.
The biggest problem with Islands and one that I think will continue to hamper the experience of players is how little variation there is. It’s All combat and most enemies can be split into Frontal Cone AoE, Stomp/Earthquakers, or Casters. The balance between them is, to be frank, horrendous. Mogu casters seem to do FAR more damage than Troll casters, and god help you if you encounter a bunch of Elite Sunscale lizards as their frontal cone AOE is an extremely fast cast and its very easy to get slowed. I typically run mythic islands with a requirement of 370 and I’ve seen mythic raiders get chopped to bits FAR too quickly to be fun or fair. I think a top down readjustment of how Island Enemies put out damage is necessary. Being Alive and healthy until you are suddenly not is a fine gameplay mechanic for raids, but dying several times in what should be a 10~15 minute gameplay session actually breaks spirits. I have not been able to keep a group of dedicated high end raiders doing more than 3 islands in one run.
If you want to keep enemies damage and spells different from each other,Thats fine, just not in its current implementation. There is NO information about islands in the game, aside from how to do one. I understand a cone AoE as well as anyone but when some have 3 second casts and some have 1.5 it can be incredibly frustrating as any info you might have learned in an earlier island can be completely useless in the next. I’ve started to compile a list of mobs i tell people to completely avoid on mythic because their spells are simply way too powerful. Maybe some inclusion in the Dungeon Journal, or an old RPG style Codex whenever you encounter an enemy. Just Something to have Any idea what im going up against.
Unrelated to other points but damaging weather effects in islands feel incredibly bad. I enjoyed the rework to azerite mobs as its one of the few enemies with a unique fight style on Islands, but once you start layering these with incredibly dangerous ground aoe spells it gets dicey, and when you throw in lightning strikes that chunk tanks HP in half it becomes not fun.
I also think the current implementation of Shrines is pretty abysmal. If you want to have a Kiss Curse system people have to have SOME idea of what they’re stepping into. Even the ones I do know the effects of are usually not worth the downside, and i feel part of me shrivel each time i see a curious tank click on Pillar of the Watchers with no way of removing the buff aside from death.
What I would like to see in Islands (aside from what I feel is a really Really pressing look at how damage goes out in a mode that is supposed to be spec neutral) is more Non Combat activities. I actually enjoyed looking for keys and such before they got lit up by a spotlight and placed two feet away from the quest. As a spiritual successor to scenarios theres pretty much none of the minigame style fun that made scenarios interesting. Even if you were mostly fighting enemies you had a person to protect, barrels to find and roll, fire to put out etc etc. This bit of context and variation in gameplay was important to making these more than just Dungeon Lite.
Islands are a cool kind of content with mediocre to bad implementation of most ideas. They feel pre-abandoned with no in game resources on what to do or how to learn anything about how they operate. I Loved scenarios and honestly even after airing so many grievances I still Like islands. I genuinely like 3 man 10 minute content in wow, i call it Podcast content, but I am almost positive that without Serious SERIOUS changes this is going to be an entirely forgotten feature by 8.3 with no potential for any 3 man short content for expansions to come.
I care far too much about islands because someone needs to, and I’d love to actually have somebody for once say “yeah ill do an island” rather than “well i guess i need to do it”