The Azerite Ruptures are terrible time to azerite reward ratio, and if I see them I skip them, and instead just try to grab the azerite shards nearby. The deployable extractor that you gives an instant boost plus a steady steam is much better than this version and feels rewarding to find.
Many elite mobs have high health, but low azerite reward compared to named elites, meaning I have less incentive to fight them and just hunt named rares and the quests which reward higher AP in the same time frame, and killing small mobs that guard a few boxes of AP nearby which take a few seconds to kill, loot the boxes and move on compared to a mob which has 500-700k hp giving out 200 azerite ( elite brightwing and nightwings come to mind).
Certain azerite elementals have a shield that they use too much and become way more annoying to kill.
Old god NPC’s that can use the shadow crash are a bit too hard to detect. The landing zone isn’t easy to see, and even a couple other mobs around makes it difficult to tell that it was cast if you weren’t looking. Other high damage moves usually are flashier. Perhaps the animation could have a landing zone indicator, or go higher into the air?
Troll shadow bolts still hit very hard. And with the tuning of health to azerite, don’t feel rewarding to fight compared to the risk of dying if you pulled one or two too many.
Titan residuum feels unrewarding to get on my alts weekly treasure map, because getting 21 residuum on an 375 DK doesn’t bring me very close to buying even a 370 azerite armor. Either the reward needs to be larger, which would bring problems with RNG on who gets extra titan residuum and thus easier 415 gear from armor vendor, or it needs to not be a chance to appear in my opinion.
Not having to target specific types of enemies for loots feels much better, since I don’t have to worry about missing a rare or having it stolen by horde and not having a chance at a cool pet or transmog.
The pacing of the horde NPC’s collection sometimes is strangely fast, and other times much slower. I’m not sure if this is RNG on where they spawn, which team they are, or what island it is, or perhaps a combination of the three.
However on average I am more worried about the score than before than now. As a 382 guardian druid, that doesn’t feel very good since my gear doesn’t feel like it helped at all and is no different than my 345 paladin.
The 10 minute mark for azerite detector is a bit useless in most islands, as most of them are over by then, or very close to done. Maybe 5-7 minutes before turning on would work better?