I’ve ran numerous amounts of Island Expeditions in 8.0 and 8.1. So my opinion is based off the two. Each patch has at least a 1000 runs each patch to compare data.
To me they feel the same now as they did in 8.0. At the start of 8.1 they were a lot better in terms of dropping gear, yes they were dropping if you were afk’ing too but I really don’t see that as a problem as there are 312 items (in 8.0 so now counting 8.1 additions) alone. So getting them all will take forever.
Dubloons rarely drop and when they do you get 1-4 at most, sure it can go higher and such but this is based on the average of all the bags I got. This is a really low amount especially when you have the trait that can double them. Every island should give you 2 on victory, a chance for 1 on fail. The chance for the satchels, however the “Seafarer’s Coin Pouch” should be removed or all the bags have their base values doubled. This will give you a reward that is tangible other than menial amounts of Azerite that most won’t even notice as a drop in the bucket.
Which brings us to the next point. If Azerite values are going to be as low as they are for wins then the requirement for each island should be halved. Normals: 3000, Heroic: 4500, Mythic: 6000, PvP: 6000 and lowering the weekly quest to 18000 to align the new values. Currently they are extremely grindy for very low return. While I enjoy Islands as a base, the gain per effort isn’t comparable in value. There are individuals who enjoy islands, but aren’t fond of how long and grindy some can take. If you are decently geared or with lower levels in Normals then they’ll go faster, but that shouldn’t be the point. Personally for current Island Win conditions to be worth it the amount you win per week should be roughly tripled and the weekly amount increased by 1.5-2x. We are after all mining Azerite literally and see very little of it. To only get 150 out of the 3000 you mined is rather demeening. 150 is only 0.05% of what you mined!! It’s not much to ask for more.
Next we fall to the rewards. There are at 312+ items, yet drops are extremely low and refuse to drop. While making all items possible to drop from the Island you are in was a nice start, the drop rate is still really low. I know a lot liked the values towards start of the patch and even afk’ing, but after the “afk fix” items have gone back to being as bad, if not worse than 8.0 based on multiple attempts. If we aren’t going to be able to get a guaranteed item or something on each victory then let’s just move all the rewards to the vendor and give that as another option.
Lastly, the XP value for leveling alts is a bit low. Prior we had the weekly giving XP and isn’t now, well more like doesn’t exist. Many people who level alts will already have done the story and some don’t enjoy just straight questing. Once you hit 116 it opens up Islands, after doing the quest, for all your alts so there is some semblance that you did the zones or something. Without flying most don’t want to quest again, due to slow speeds from terrain that just sucks but that is a different story. So leveling via Islands is a nice mix. Bumping their XP up to match dungeons would be a decent start. Dungeons at 111 give 98.7k XP while a Island gives 75k. Making them on par would be a great start since both are roughly equal in length and difficulty.
Overall, while I like Island Expeditions (and yes warfronts too), I feel the amount of time and rewards for them are completely out of touch and could use tuning more in favor of players especially with how many items are associated with them. No one is asking for mounts to be handed out left and right, but more of a chance to actually see them or possibly put them on the vendor. Putting the mounts for instance at the price of the highest mount now would be a welcomed change for people.
You say you heard player feedback on adding a vendor, but you did so by putting new rewards on it. Sure we all appreciate that, but we’d like to see more of the previous items added as well. Mounts, pets and toys especially. Keep them as drops, but add that fail-safe in so those who are unlucky can still work towards it and not feel like its all been pointless. Getting it on run 1271 or so doesn’t make it feel special or anything and instead just makes them breath a sigh of relief and causes them to hate the content more, even if they enjoyed it.
An idea we just had on our discord was even if you don’t want to make all the rewards on the vendor available at once, and would be understandable. You could make the vendor operate like the Curious Coin guy. Where either option works:
- The vendor has preset rewards each week based on Island Themes
- Has a rotating daily set of goods where each day he will have 1 item from each of the categories:
- Mount
- Toy
- Pet
- Armor Set (For instance all 8 pieces of the set or possibly half the set)
This way the items are still limited in a capacity, but available still. The armor sets that you get from the vendor could be BoA as well if you wanted to avoid people from farming and reselling, but that would be a different debate altogether.