Still don’t understand the rewards system, sometimes I’ll get a bag of dubloons and 2 boes (green and a blue) other times I get nothing, the portals system is strange sometimes as soon as I see the portal spawn it despawns and all that is left are a few elites to kill other times you go into the portal kill a 122 elite and on the map it shows another 122 but the door is locked and I’ve got no idea how it opens. Are rewards performance based or pure chance? If they are pure chance you must reward every island completed with doubloons as well as the bollocks amount of azerite. Also if an island has a particular mob that has a chance to drop a mount its my understanding that we no longer have to kill said mob just kill whatever is on the map and you may get it…strange the compact nature of the islands is somewhat easier but still some mobs are OP sometimes a rare 122 is easier than the 121 mage casting spells from a distance. It is still a little cluttered during bigger pulls which makes seeing ground enemy abilities hard to dodge when 3-4 of them have it and each of you are sharing aggro. I generall just do them with pugs and the times I tried them with my brother and (5k dps mother) on heroic we lost by 100-200 most times…yeah her DPS is terribad.
Each island needs a special encounter that is beneficial to complete and these azerite extractors either need to be removed or actually do some serious extracting that would make them worthwhile to chase and protect. On heroic to win all I need to do is go after the alliance and let the other 2 players kill and mine my 380 Ilevel means I can solo kill them and stop them from getting an azerite. Still have promise but need work they are still tedious at times and the random nature of loot drops means most of the greens i get are not of any use to me always cloth,leather,plate and the price of them fluctuates from nothing to not much more, 325 are the same maybe make the so called mog items a decent item level so that they are not purely for mogging.