Feedback: Island Expeditions


(Reddream) #261
I just got kicked from Island Expedition by 2 other people. I try to chat to communicate with those people but they just silence. And I kicked after half of game. This is unfair at all. Is it possible to check who help on Azerite Power gathering or who Afk? Voting by 2 people who not say anything in chat just wait to kick half game with no reason and no communication is unacceptable.

(Hyway) #262
This happened to me for the first time as well. I now understand what the grumpiness is about. Some of the issue is the 3 man party size. In a 5-man or LFR having 3 or more people vote to kick seems more reasonable. The deserter debuff truly adds insult to injury. At a minimum, there should be no deserter debuff for getting kicked in 3 man content

(Rekknots) #263
This seems like a good place to say that I cannot express enough how completely unimpressed, and uninterested I am in Island Expeditions. They are as unrewarding as I could possibly imagine any loot system to be.

Nothing about it feels like exploration because the "being on a timer" rushing around nature of it means I am never wandering around exploring. I am only laser focused on collecting Azerite and killing mobs as quickly and efficiently and as possible. I'm sure you got plenty of feedback during the Beta about this though.

To me it's kind of like running a really easy M+ key with 3 people against much less difficult trash groups, a single easy "Boss" encounter which is the enemy faction group, and with lootables scattered around. It really doesn't feel like fun to me in the slightest. The fact that you never get any rewards makes it practically pointless to do(except for Azerite, but with how bad Azerite armor is who cares about Azerite right?). And the fact that you'll never get anything from it that you would actually want makes it fundamentally pointless.

Frankly, I'd offer some solutions if I cared enough about it to see them get fixed. Or if I even thought it was a possibility that Blizzard would ever make them rewarding in a way that I would be able to enjoy them(because I know you wont). My main purpose in providing this feedback is to attempt to express just how badly one aspect of Battle For Azeroth has failed to provide a meaningful experience. Warfronts aren't much better, and don't even get me started on Azerite armor.

(Lukoa) #264
I'm starting to get offended... I've done them literally every moment of my spare time and have a mere 6 pets and 3 quests drop. IS THIS A JOKE? I don't understand how wasting someones time is so important and vital to a game that already has a following...

(Lukoa) #265
All I want to say is that I'm really unimpressed with Blizzard and their ability to handle change. They are trying too hard to stay above "water" that they give zero F**Ks sorry for my language about their followers, they would rather you farm for 16 days and still NOT get a mount that you REALLY want, but the time spent just isn't enough, EVERYTHING IS RNG, it's NOT OKAY, it should be just as ILLEGAL as the stupid loot boxes that the government is trying to put a stop to... Money grabbing and DLC is fine, but stealing people's time and money is ruthless. Thank you blizzard, I've wasted so much time just on EXPEDITIONS and i'll never get that back, even in the next patch when you lower this stupid !@# drop rate... GROW UP. PEOPLE NEED TO LIVE OUTSIDE OF YOUR GAME.

(Tinymiracle) #266
was removed from an island expedition while having collected 50% of the collected azurite individually. maybe there could be something put in place to not be able to give a half hour debuff on someone who was removed because one person wasn't getting their way?

(Killingit) #267
Mount drop rate is far too low. I don't think I have put this many hours in farming anything before and not obtaining it.

(Sgaoileadh) #268
The reputation rewards from islands should be adjusted.

Many players, such as myself, are accumulating stacks of reputation items which are turned in for literally nothing (with all 6 BFA reputations maxed out). There's no paragon reputation, and the rep turn ins don't offer a modest amount of gold or ap. These items consequently no longer feel like rewards.

Also, the minimum item level required for heroic islands should be raised.

(Melfuriah) #269
Blizzard, this is just getting disheartening, irritating, frustrating, and old.

These are a fun time sink for me, but are you serious about these drop rates? I feel like once those guides came out and people are forming farm groups they were nerfed back into the ground again. I rarely even see doubloon satchels now. What is the point of running these other than the weekly if you're going to dangle the carrots so far on the string they can never be reached?

I get you want something to last and not be completed in a week, but even the pet drop rate is absurd and the achievement has a TON you have to get.

The mounts are even worse. I mean really, I just really want the damn bird. :( I've completed Azerite Admiral probably close to twice by now and I haven't seen jack. I've only seen a pirate invasion ONE time too, and Mogu maybe ten?

:(

(Sazalla) #270
Still not able to get my tank to tank this for my guild. She's totally uninterested. I am glad to see some pets are coming down in price though so I can buy 'em. But 3-man group content were made just for my guild... we have a lot of options for 3-man groups and back in Pandaria we loved scenarios as they fit right into our style of play. We can't always get 5 folk together at once, so 3 person content was so great... I was really looking forward to Expeditions, but sadly they are just so terrible we don't do them at all and heck if I'm gonna join a PUG so I can get kicked from the group at the last minute and get deserter. That's just stinking rotten. :( It's really disheartening.

(Sarrlock) #271
Well assuming this ever gets read by a blizzard employee...

Here's my feedback:

1. Fix the bugs. Atm some of the chests are bugged, the naga boss is still bugged, and so is the vrykul invasion boss.

2. Fix the rewards, also the rng is terrible.

The laziest way to fix this would be; Upon winning an island expedition give people a loot bag that would contain some gold, dubloons, and a one percent chance to drop any of the mounts, pets, and toys.

(This would be in addition to the current system so you will still get a bonus for killing specific rares).

That way even if the specific rare I am hunting doesn't spawn I will still have a chance at the items I want. "cough *Squawks* cough"

P.S. This feedback is coming from a collector, these things are really a headache atm.

(Ortholomus) #272
Thank you for creating a dubloon vendor that will allow players to target rewards and give players new ways to spend dubloons.

However, I strongly feel that we need to add the existing island rewards to these vendors. Seeing reports of players doing 1-2k islands without ANY mounts is a bit ridiculous. Even if these mounts were worth 2,000, 10,000, 20,000 dubloons, etc. this would be better than an endless RNG grind. Please consider, love the change otherwise!

(Cattywompus) #273
10/24/2018 10:10 AMPosted by Ortholomus
Thank you for creating a dubloon vendor that will allow players to target rewards and give players new ways to spend dubloons.

However, I strongly feel that we need to add the existing island rewards to these vendors. Seeing reports of players doing 1-2k islands without ANY mounts is a bit ridiculous. Even if these mounts were worth 2,000, 10,000, 20,000 dubloons, etc. this would be better than an endless RNG grind. Please consider, love the change otherwise!


I'm with you on that one. Killing every pirate rare on rotting mire over 600 times, and no mount. I'm pretty sick of this rng. Tell us how the loot works, or sprinkle some fairy dust on the rng. For everyone's sanity, please.

(Xyona) #274
I just want to know how the loot system work..

this is not a thing that the secret finding discord should crack up with ideas because you created a system and just throw them there to let people find out how it works, you constantly glorify the islands as "amazing" feature but the drops are abysmal nobody knows how the loot works because you kill whatever you're trying to be after to and you still don't get anything most of the time..

(Sarrlock) #275
Well since Blizzard is listening to feedback I have returned.

After doing a whole bunch of island expos I can now give you guys better feedback!

Apparently all the major issues with the isles stems from the way in which the content was designed.

Basically it is a way for heroic+ raiders to level up their necklaces. This assumption is based on the layout of the islands, the difficulty of the mobs, the reward structure, the timers design etc.

If Blizzard wants people to like island expeditions they need to do as follows:

1. Change the reward structure.
-Atm you can either farm rares for rewards or farm azurite in order to win. You cannot do both. This leads to a lot of headbutting, vote kicks, etc.

2. Fix the godawful rng.
-Atm I have to spam islands hoping for the rare I want, then I have to kill the rare, and hope I get the item I want. Hence godawful double dipping rng.

3. Alter the timer.
-I get you want us to race and feel anxiety, but in the lower modes I don't have enough time to explore and kill rares. Let me have more time and some actual fun darn it.

4. Alter the difficulty of the mobs in lower modes.
-Atm some of the mobs hit way harder than they should (I am looking at you elementals), while others have super annoying CCs and OP heals.

Honestly though, the laziest way to fix most of the problems would be:
-Upon winning an island expedition give people a loot bag that would contain some gold, dubloons, and a one percent chance to drop any of the mounts, pets, and toys.

P.S. The items on the dubloon vendor are too expensive atm. I would have just put in a new currency. Also please add a blue parrot to the vendor since those darn pirates never want to give me the green parrot. ><

P.S.S. It would be nice if you would list the loot tables somewhere other than wowhead (like on the forums) as many people still don't know how the rewards work in island expeditions.

(Cattywompus) #276
10/25/2018 02:55 PMPosted by Sarrlock
Well since Blizzard is listening to feedback I have returned.

After doing a whole bunch of island expos I can now give you guys better feedback!

Apparently all the major issues with the isles stems from the way in which the content was designed.

Basically it is a way for heroic+ raiders to level up their necklaces. This assumption is based on the layout of the islands, the difficulty of the mobs, the reward structure, the timers design etc.

If Blizzard wants people to like island expeditions they need to do as follows:

1. Change the reward structure.
-Atm you can either farm rares for rewards or farm azurite in order to win. You cannot do both. This leads to a lot of headbutting, vote kicks, etc.

2. Fix the godawful rng.
-Atm I have to spam islands hoping for the rare I want, then I have to kill the rare, and hope I get the item I want. Hence godawful double dipping rng.

3. Alter the timer.
-I get you want us to race and feel anxiety, but in the lower modes I don't have enough time to explore and kill rares. Let me have more time and some actual fun darn it.

4. Alter the difficulty of the mobs in lower modes.
-Atm some of the mobs hit way harder than they should (I am looking at you elementals), while others have super annoying CCs and OP heals.

Honestly though, the laziest way to fix most of the problems would be:
-Upon winning an island expedition give people a loot bag that would contain some gold, dubloons, and a one percent chance to drop any of the mounts, pets, and toys.

P.S. The items on the dubloon vendor are too expensive atm. I would have just put in a new currency. Also please add a blue parrot to the vendor since those darn pirates never want to give me the green parrot. ><

P.S.S. It would be nice if you would list the loot tables somewhere other than wowhead (like on the forums) as many people still don't know how the rewards work in island expeditions.


Well written! I love your ideas, man!

(Ruia) #277
I am not sure if this is a bug and feedback is not appropriate in the Bug Reports forum (per its guidelines), so I am posting here.

I had two https://www.wowdb.com/items/163480-murloc-eye in my inventory. I accepted the quest using one of them and turned it in to the appropriate NPC.

Both [Murloc Eye] were consumed; I lost out on 600 AP.

I know it is possible to have duplicates of a quest-starting item without issue - see the various such items for Darkmoon Faire - so I did not know I need to complete Island Expedition quests ASAP rather than 'holding on' to them.

I ask that this behavior be modified to match the behavior of the DMF items like [Mysterious Grimoire], etc.
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(Vitzix) #278
The real issue with island expos...

Is that most players think a tiny shard of azerite and a small chance at recolored transmog gear isn't a good enough reward.

I mean we are SUPPOSED to be ransacking the islands and taking them for all that they are worth.

Where are the awesome mounts and pets? Oh they are locked behind invasions that have a 1/20 chance to proc and a 1/100 chance to drop.

Well that is simply put; BOULDER DASH! BOULDER DASH I SAY!

So here's what I want: *Takes a swig of volatile rum*

SWAG and Pirate booty!

-Increase the azerite rewards.

-Put in a swag bag at the end of the island expedition that has a 1% chance to contain anything from the massive island loot pool. Especially the mounts and pets.

-Make the currency vendor on the ptr better, give him a different currency so I can use the OP doubloon items to farm this crummy content.

Seriously blizzard give us swag!

#yologivemehswagplox

Edit:

Also @Blizzard would it kill you to up the drope rates once again?

I mean seriously it seems like the guys mega-ultra nerfed the rates since a few weeks ago.

(Missymoo) #279
Could we please get someone to look at the damage the troll mobs do on the island "The dread chain" The casters seem EXTREMELY overtuned.

(Sarrlock) #280
^ Trolls and elemental mobs tend to do rather OP damage.

Anyways I was messing around in an isle expo the other day and watched as the azerite golem spawned, my team killed it, the expo was just about over. Some invasion happened but the scenario ended like 5 seconds later.

It got me thinking about the azerite golem event... it would be nice if the island would be invaded before the azerite golem spawns to give people more time to kill the lucrative invasion mobs. I mean I like being able to autocomplete the scenario when crummy mobs like trolls invade, but it makes it a chore to collect anything.

I would actually love it if blizzard changed it so that we get 2 invasions per island with the azerite golem spawning towards the end to add some drama. I would probably lump the invasions into 2 groups with the "good invasions" like mogu, pirates, and twilight dragons in one group and the "crummy invasions" like trolls, naga, and elementals being in the other group.