Great feedback 1000% agree with you! Hopefully they pay attention to this feedback as much as they did the pet/no pet issue and dont ingnore us thinking that`s all MM hunters needed.
- Devs, I kindly ask you that would consider removing the auto shot talents cause they are bland and lacklust, bullseye going back to being a 2 point node is very upseting just as it is seeing 6 points alocated to make true shot feel good. its literally a retrocession/step back in quality to what we currently have in live servers.
How about replace the boring auto shot talents with cool options we had like light amo, serpent stakers trickery or wailing arrow? Talents that were fun to play, had a visual impact and enhenced meaningfully our game play. Wailing arrow would be a super fun addition and could even interact with Withering fire for exemple or just being a solid single target option to help MM in boss fights.
- The new version of in the rhythim, the obsidian arrow head talent and the 2 piece tier set seem like a lot of investment for a very boring passive and visual lackluster outcome meeraly buffing auto shots. Sure they eventually impact on bleak arrows and lock and load procs happening more often but thats only because you slowed down their frenquency to start with.
The end result is needing a tier set plus a point in in the rhythim plus a point in obsidian arrow head just to have a similar feel to what we already have in live servers. Feels like artificial change creating a boring situation to improve with with 2 talent points and a 2 piece tier set. Please consider changing it.
-Ohnahran winds feels very RNG depended - 25% chance on a 30% chance to have SM on more targets is RGN on top of RNG that just feels bad and barely noticeble- making it 100% chance to proc on a reduced % of spotter
s mark damage would feel much better not only visually - which helps in immersion and fun - but also numerically becaue you know you have a talent thats actually impacting and changing your game play often not once in a blue moon on a % of a % proc.
- Two target cleave has been a plea of MM hunters since the changes after Legion. A lot has been done in what seems an attempt of the devs to listen but not comprimise with the notion that MM should only have 3+target cleave for some reason.
Chymera shot was brought back- which never felt good because the damage was subpar making it never a good option to be picked - volley added the trick shot bonus which is good although on a 45s CD so every time its not up and we dont have 3 targets we simple CANNOT cleave - then a tier set in shadow lands baked a cleave on aimed shot which felt great but was short lived - then the tier set in Dragon Flight season 4 I believe happened -which was much loved but the feed back given by the hunter community asking to keep it was ignored.
Now we get aspect of the Hydra which is two target cleave with the added cost of not hitting anything else and for only 40% of the original damage. Not all specs excell at the same thing and MM is not a multi dot spec or a 80% ice lance cleave spec like frost mage but that number feels like a slap on the face or a half hearted gift.
Why? Why no simply allow trick shots to work like beast cleave as a buff for 6 or 8 seconds? We have been asking for this for years but for some reason most of blizzard response to the community regarding this aspect has been silence or nah we rather you dont have two target cleave
There is also the issue with how trick shots is activated - casting multi shot after ever single aimed shot or rapid fire doesnt feel good which is the reason why the season 4 Dragonflight tier was so much fun becuse it removed that need giving a window of time where trick shots was active. Now if feels even worse because you have added a super cool talent allowing kill shot to benfit from trick shots but in an AOE situation we have the not so good choice of either cleaving or hitting one target with a stronger kill shot at the cost of precise shots.
If damage pattern is the concern then I am ok with reducing the 75% trick shot damage to 65% or even 60% if it becomes a buff on the hunter for 6 or 8 seconds cleaving up to 8 or 9 additional targets and having its 3 target outdated and unfun restriction removed.
Please consider the feedback given about how bloated the talent tree feels meaning that a telent tree is fun when you feel like the points spent augment your character`s power in a fun way but with auto shot talents, RNG on RNG mechanics, another restrictive pass on trick shots, and multiple points to make our main cool down decent doesnt feel fun feels like we are chosing which debts to pay or which problems to solve.
There are great changes like spotters mark bringing back the feel of vulnerability window - would be nice if precise shots or crits extended it for exemple, or stream line coming from precise shots and explosive shot, or using aimed shot to detonate explosive shots for more damage - the up time on ES should be increased considering how slower the spec feels now - are all super cool additions hopefully and we arte grateful for them but please take another look at the tree and tier set feedback we need much more than the option to run with a pet. Thank you