I have a few pieces of feedback for Marksmanship hunters:
1- The Marksmanship Hunter Spec Tree feels very top heavy, this made me feel as a player that getting to the next tiers of the spec tree were not a fun “unlock” moment because I still had so many options that felt core to my experience “above” the line. Providing either less overall points at the top or more choice within those options would feel a lot better for me. Personally I love choice nodes as a solution here.
2- Careful Aim and Bullseye seem like they could be a very interesting option for a choice node. Personally I really enjoy Choice Nodes, I feel like they offer the player a meaningful choice where there normally would not be one. Bullseye and Careful Aim really feel like a strong candidate for this. It adds some more hard options for the player to choose from and I think that’s fun.
3- Lonewolf has been the identity of Marksmanship for so long that many of us will likely just pick this talent option without thinking about it even if it isn’t the best personal dps option. While this paradigm was interesting for the class overall, with the inclusion of the class tree there is a lot “feels bads” looking at that and then looking at lonewolf. By forgoing all pet related talents and builds that could have a pet involved feels very limiting for Marksmanship Hunters in the class tree.
I am curious if this node could be made more interesting by adding a choice node here, something incentivizing pet play. Adding that element to the tree would also open up the possibility of a deep left Class Tree, an element that doesn’t really exist in the current iteration of Marksman Hunter and because of that side of the class tree not working for us, we have a very static class tree selection path.
As some ideas for what it could be, maybe: Kill command increases the damage of your next rapid fire by X%, stacking. Arcane/Chimera shots empowered by Precise Shots have a chance to reset the cooldown on Kill Command and increase its damage by X%.
The reason why as a player I would prefer this approach rather than just a tuning nob would be that we can be excited about picking between 2 builds.
4- I’m personally not very happy to see Serpent Stalker’s Trickery back because I think it’s boring and removes gameplay from the Hunter, especially with Latent Poison Injectors talent in our class tree. With its position in the tree right now gating wailing arrow and bullseye, both of which are super cool options, feels really bad. As a player, I personally hate having to pick this node to get to a single target all-star talent like Bullseye.
The one thing I would say in defense of Serpent Stalkers however, is how it interacts in AOE situations. Managing multiple serpent stings across multiple targets applied by aimed-shot was fun with our legendary, but I worry that with us receiving serpent sting baseline that bit of gameplay will be nullified.
5- In regards to hunter survivability, we are still very fragile in a raid environment. For me, weak survivability as a choice when selecting hunter feels very unfun for the player. Some classes give up mobility, some give up on utility, but giving up on survivability is different than those other sacrifices or choices because the reality of this sacrifice in many instances is just a pass/fail. And the fail means “sorry you don’t get to play anymore” as you lie on the ground for 5 minutes, potentially costing your group a kill on a really tough boss.
To further add to this issue, we unfortunately don’t really have many options to increase our survivability in the tree itself. If survivability is an interactive choice for us about what type of survivability options you get in the class tree itself at least we gain some of that agency that many of the other classes seem to have in spades.
These options could be potentially tied to some of the pet solo talents on the left side of the tree. Seeing some survivability choices there would allow us to at least make the choice and make the Pet vs. Lonewolf argument have some upsides outside of DPS.
Thank you for interacting with this thread so much, seeing some of the great ideas here making their way into the talent tree has filled me with confidence in this game and the class I love so much, and the class it self more fun on alpha to play right now for me than on live.