We really need clarification on how Coordinated Assault & Spearhead are going to work, including their respective talents underneath.
As it reads, Coordinated Assault does nothing on single target, unless you are in execute range (or get a Deadly Duo proc, which requires you to take a separate talent and does not even guarantee a single use during the cooldown). For a 3 minute cooldown, that’s pretty bad…
However, there was a time on Alpha where my pet’s Basic Attacks were giving a charge of Kill Shot and allowing it to be used at any % HP. I really, really hope this is intended as it is powerful on single target, and has great synergy with Explosives Expert for additional Wildfire Bomb casts. If this is the case, I would think Birds of Prey should also allow Kill Shot casts to extend the duration of Coordinated Assault.
Regarding Spearhead, it seems like it is clearly meant to be the live version of Coordinated Assault. The talent underneath, Coordinated Kill, implies that it works with Coordinated Assault. I assume this is a tooltip error and it actually works with Spearhead instead (once Spearhead is implemented of course), but it would be nice to have that cleared up.
The team should re-consider the “scaling” of Ruthless Marauder and Coordinated Kill. As it stands, the 3rd point in both talents is guaranteed to put you over 100% crit on Kill Command/Fury of the Eagle, so the 3rd point in each is largely wasted.
Lastly, is it intended that Predator only has a 12% (down from 25%) proc chance now? If that’s the case, Deadly Duo is going to need a buff, re-design, or removal because we are going to be resetting Kill Command significantly less.