Edit to post: Adding in my most recent feedback so it is at the top of the thread.
I’d like to preface this with a concern about MM as a whole: It works, but it is not cohesive. A lot of the spec has some good ideas, but none of them are woven through the talents in a way that feels satisfying. Trick Shots is a great passive, but it only interacts with Volley. Precise Shots is alright, but doesn’t get any bonuses from our talents and even works against our main cooldown in that we can’t use those charges during the Trueshot window. Rapid Fire regenerating focus is a bit weird because we gain enough from Steady Shot. We have traps, but none of our talents modify them in any way (barring Binding Shackles). An example of an awesome idea for these kinds of synergies comes from Torghast: one of the abilities allows us to ignite Tar Trap with Flare. That is wonderful. It’s just a shame that very few synergies like this exist within our talents/baseline kit. With that, here are some things I would like to reiterate with our talents:
Master Marksman: Too strong of a passive effect compared to Serpent Sting and A Murder of Crows. This needs to be replaced with something that isn’t quite as strong so we can pick other talents on the row.
Serpent Sting: This talent simply doesn’t last long enough. It becomes awkward to use in the rotation because it only pandemics to about 14 second duration. It needs a baseline duration of around 14-16 seconds. Either that, or it could be fun to have it interact with some of our baseline perks. Why not allow it to spread to multiple targets if we are under the effects of Trick Shots?
Careful Aim: Like Master Marksman, this is simply too powerful. It is also slightly redundant since we have Kill Shot as an execute back. This feels out of place on the “AoE” row next to Barrage/Explosive Shot.
Barrage/Explosive Shot: These could use a little spice to make them more enticing. Again, why not have them interact with Trick Shots or Precise Shots in some way?
Talents are pretty fine here, there are niche uses for all of them.
Steady Focus: There is no point to this talent since we never cast more than 2 Steady Shots in a row. This is mostly because we have plenty of focus using Rapid Fire. Either Rapid Fire needs to lose its Focus Regen component or perhaps adding in a talent here that changes our interaction with Precise Shots?
Streamline: This talent makes our Trueshot windows (which are already awkward due to losing out on Precise Shot charges during the cooldown) even more awkward in that we have to spend so much time casting Rapid Fire that we lose out on Aimed Shot charges. Would love if this was changed in a way to REDUCE the channel time of Rapid Fire.
Chimaera Shot: This talent is fine as it adds a nice free button on a short CD. However, it does not have any interaction with any of our base toolkit. Would be great if it activated Trick Shots on two targets maybe?
Pretty fine row. Binding Shackles could be more fun if it affected our party members.
- Lethal Shots: Kind of makes the rotation awkward in that we don’t need a shorter cooldown on Rapid FIre.
Calling the Shots: This is fine if the kinks are ironed out of Trueshot as a cooldown.
Lock and Load: Would feel WAY better if the proc chance was reverted to its pre-Legion 8%.
Love this talent, just needs some bug fixes. Also Trick Shots ends as soon as this spell ends, canceling the ricochets if we are channeling Rapid Fire as this ends.
Been testing a bit on MM on the Alpha build. It. is. AMAZING. It feels like I have a ton of shots to choose from. Not sure but it feels like Focus regenerates a bit faster, and I almost always have the focus to cast what I need.
Using Chimera Shot, Dead Eye, and Lock & Load feels very much like old MM. I’m hoping getting access to Flayed Shot will help me feel a lot like Ranged SV again.
The bit point of feedback I have so far is that Serpent Sting needs a longer duration by about 4-6 seconds. You have to cast it far too often for it to feel like a useful spell in such a bursty spec. On the bright side, with higher focus regen, it is actually feeling viable to have it on my bars. Just wish I didn’t have to cast it as often while I’ve got Aimed Shot charges I’ve got to spend.
I submitted a bug because the animation for Binding Shot appears bugged.
I’m a little worried about talents like Careful Aim will be “mandatory” again going into SL because they just increase our damage so much without adding extra buttons. But again, I think the increased focus regen we have makes the WORLD of difference in diversity of talent choices.
Chimera Shot does not regenerate any focus, not sure if it is just missing that component or is simply not intended to have it.
Streamline, Steady Focus, and Lethal Shots don’t really feel as impactful as the rest of the talents on their rows in that Steady Shot is rarely cast more than 2 times in a row, Streamline doesn’t provide much interplay with our abilities, and Lethal Shots does not provide a concrete bonus like Double Tap and Dead Eye.
I’m hoping Lock & Load can have its proc chance increased to 8% to make it competitive with Volley and Calling the Shots.