Pasting my idea for a Farseer hero tree. This basically takes the current summoning ancestors theme and turns them from pets that cast spells into rotating buffs. Why would our ancestors mimic our spell casts? They should be granting us wisdom, enhancing our abilities.
Goals for the ideas:
Lessen pet gameplay
Incentivize using Lightning and Lava spells
Focus on chain lightning, earthquake, and bring in feral spirits as an option to honor wc3 Farseer.
Minimize feeling forced to build into specific talents.
Keep Ancestor spiritual theme.
The numbers may be way overtuned, I didn’t spend time calculating balance. Chance to proc Ancestral Spirits would start at 50% and then reduce by half for each active boon.
Keystone:
Ancestral Spirits - Casting Lightning Bolt, Chain Lightning, Flame Shock, Lava Burst, Healing Surge, Earth Shield, Chain Heal, and Healing Stream Totem has a chance to summon an Ancestral Spirit at a random location within 15 yards of you. The Spirit will walk slowly towards you. Once you connect with the spirit, you will be granted a boon:
Enraged Wind mastery: Lightning Bolt and Chain Lightning and their overloads deal 25% more damage and generate extra maelstrom or mana for 8 seconds. Chain Heal heals for 25% more and restores mana for 8 seconds. Maximum maelstrom increased by 100 for the duration and for 5 seconds after the boom expires.
Ancestral knowledge Mastery: Gain 10% haste and Ancestral Guidance for 8 seconds.
Ancestral Flame Mastery: Lava Burst and its overloads deal 40% additional damage over 4 seconds for 8 seconds. Healing Surge, Healing Wave, and Riptide always proc Ancestral Awakening for 8 seconds.
Soothing Earth Mastery: Healing Rain, Earth Shock and Earthquake reduce the cooldown of all your abilities by 2 seconds. Elemental Blast reduces the cooldown of all your abilities by 3 seconds. Riptide reduces the cooldown of all your abilities by 1 second.
Enraged Storm Mastery: Your spells overload 40% more often. Wellspring, Downpour, Unleash Life, Healing Tide Totem, Primordial Wave, and Earth Shield heal for 30% more for 8 seconds.
The chance to summon an Ancestral spirit is reduced for each active boon you have.
Left Tree:
Crackling Earth: Ele: When you gain Enraged Wind Mastery, the next three Earthquakes or Earth Shocks you cast cost 30% more maelstrom and deal 40% more damage.
Resto: Chain Lightning has a chance to drop an Earthquake under your primary target.
Choice Node:
Enraged Spirits: When your Ancestor spirits grant you a boon, they leap to a nearby enemy or a nearby injured ally and explode, dealing damage or healing for 90% spell power in a small radius.
Spirits of Earth: When you summon an Ancestor Spirit, they cast 1 charge of Earth Shield on a nearby ally (Resto) or an Earth Spike at a nearby enemy (Ele).
Flame sundered ground: Earthquake and Healing Rain spread flame Shock to 1 additional enemy every 1 second.
Center:
Choice Node:
Astral plains walker: When you become stunned, feared, or take 33% or more of your health in a single attack, gain lesser Astral shift for 5 seconds, reducing damage taken by 15% for 5 seconds.
Astral Traveler: For 5 seconds after entering Ghost Wolf form, you may cast all spells without exiting.
Ancestral Wisdom: When your Ancestor Spirits grant you a boon, they also grant Ancestral Wisdom to you and nearby allies for 8 seconds, increasing the range of spells by 2 yards and increasing secondary stats by 3%.
Chains of Devastation: Casting Chain Lightning makes your next cast of Chain Heal instant. Casting Chain Heal makes your next cast of Chain Lightning Instant.
Right Tree:
Critical Flame Mastery: Dealing damage with Lava Burst or Ancestral Flame Mastery grants your next cast of Earthquake or earth shock 3% critical strike chance and 3% critical strike damage, stacking up to 30 times.
Choice Node:
Ancestral Ascendance: Summoning an Ancestral Spirit grants your next Ascendance a damage and healing bonus of 3%, stacking up to 5 times.
Lesser Feral Spirits: Summoning an Ancestor Spirit has a chance to also summon a Lesser Feral Spirit, which will leap to an enemy, deal 25% spell power Elemental damage and heal a nearby ally with each attack for 12 seconds. Your damage and healing is increased by 3% for their duration. Maximum of 2 Feral spirits can be summoned at a time.
Master of Elements: Gain 1 additional Rank of Master of Elements.
Capstone:
Ancestral Spirit Wave
When a spirit boon on you expires, gain a charge of Ancestral insight. Upon reaching 15 charges, Chain Lightning is transformed into Ancestral Spirit Wave, dealing 125% Elemental damage to a primary target, and then chaining to 9 additional targets, preferring to alternate between friend and foes, dealing 60% Elemental damage or 150% healing, diminishing with each jump.
2 Likes